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https://github.com/space-wizards/RobustToolbox.git
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125 lines
3.8 KiB
C#
125 lines
3.8 KiB
C#
using System;
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using System.Numerics;
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using Robust.Shared.Maths;
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namespace Robust.Shared.Audio.Effects;
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[NotContentImplementable]
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public interface IAudioEffect
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{
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.ReverbDensity"/>.
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/// </summary>
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public float Density { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.ReverbDiffusion "/>.
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/// </summary>
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public float Diffusion { get; set; }
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/// <summary>
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/// Gets the preset value for <ReverbGainsee cref="EffectFloat.ReverbGain"/>.
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/// </summary>
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public float Gain { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.ReverbGainHF"/>.
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/// </summary>
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public float GainHF { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.EaxReverbGainLF"/>.
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/// </summary>
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public float GainLF { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.ReverbDecayTime"/>.
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/// </summary>
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public float DecayTime { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.ReverbDecayHFRatio"/>.
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/// </summary>
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public float DecayHFRatio { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.EaxReverbDecayLFRatio"/>.
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/// </summary>
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public float DecayLFRatio { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.ReverbReflectionsGain"/>.
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/// </summary>
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public float ReflectionsGain { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.ReverbReflectionsDelay"/>.
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/// </summary>
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public float ReflectionsDelay { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectVector3.EaxReverbReflectionsPan"/>.
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/// </summary>
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public Vector3 ReflectionsPan { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.ReverbLateReverbGain"/>.
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/// </summary>
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public float LateReverbGain { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.ReverbLateReverbDelay"/>.
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/// </summary>
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public float LateReverbDelay { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectVector3.EaxReverbLateReverbPan"/>.
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/// </summary>
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public Vector3 LateReverbPan { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.EaxReverbEchoTime"/>.
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/// </summary>
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public float EchoTime { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.EaxReverbEchoDepth"/>.
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/// </summary>
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public float EchoDepth { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.EaxReverbModulationTime"/>.
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/// </summary>
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public float ModulationTime { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.EaxReverbModulationDepth"/>.
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/// </summary>
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public float ModulationDepth { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.ReverbAirAbsorptionGainHF"/>.
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/// </summary>
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public float AirAbsorptionGainHF { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.EaxReverbHFReference"/>.
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/// </summary>
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public float HFReference { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.EaxReverbLFReference"/>.
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/// </summary>
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public float LFReference { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectFloat.ReverbRoomRolloffFactor"/>.
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/// </summary>
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public float RoomRolloffFactor { get; set; }
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/// <summary>
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/// Gets the preset value for <see cref="EffectInteger.ReverbDecayHFLimit"/>.
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/// </summary>
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public int DecayHFLimit { get; set; }
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}
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