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* Move VisibilitySystem to shared * this * Remove redundant qualifiers. --------- Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
27 lines
725 B
C#
27 lines
725 B
C#
namespace Robust.Shared.GameObjects;
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public abstract class SharedVisibilitySystem : EntitySystem
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{
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public virtual void AddLayer(Entity<VisibilityComponent?> ent, ushort layer, bool refresh = true)
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{
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}
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public virtual void RemoveLayer(Entity<VisibilityComponent?> ent, ushort layer, bool refresh = true)
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{
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}
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public virtual void SetLayer(Entity<VisibilityComponent?> ent, ushort layer, bool refresh = true)
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{
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}
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public virtual void RefreshVisibility(EntityUid uid,
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VisibilityComponent? visibilityComponent = null,
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MetaDataComponent? meta = null)
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{
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}
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public virtual void RefreshVisibility(Entity<VisibilityComponent?, MetaDataComponent?> ent)
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{
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}
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}
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