Files
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedMapSystem.Pause.cs
T
fbc706f37b Refactor map loading & saving (#5572)
* Refactor map loading & saving

* test fixes

* ISerializationManager tweaks

* Fix component composition

* Try fix entity deserialization component composition

* comments

* CL

* error preinit

* a

* cleanup

* error if version is too new

* Add AlwaysPushSerializationTest

* Add auto-inclusion test

* Better categorization

* Combine test components

* Save -> TrySave

Also better handling for saving multiple entities individually

* Create new partial class for map loading

* Add OrphanSerializationTest

* Include MapIds in BeforeSerializationEvent

* Addd LifetimeSerializationTest

* Add TestMixedLifetimeSerialization

* Add CategorizationTest

* explicitly serialize list of nullspace entities

* Add backwards compatibility test

* Version comments

also fixes wrong v4 format

* add MapMergeTest

* Add NetEntity support

* Optimize EntityDeserializer

Avoid unnecessary component deserialization

* fix assert & other bugs

* fucking containers strike again

* Fix deletion of pre-init entities

* fix release note merge conflict

* Update Robust.Shared/Map/MapManager.GridCollection.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* VV

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-02-16 21:25:07 +11:00

61 lines
1.5 KiB
C#

using System;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Robust.Shared.GameObjects;
public abstract partial class SharedMapSystem
{
public bool IsPaused(MapId mapId)
{
if (mapId == MapId.Nullspace)
return false;
if(!Maps.TryGetValue(mapId, out var uid))
throw new ArgumentException($"Map {mapId} does not exist.");
return IsPaused(uid);
}
public bool IsPaused(Entity<MapComponent?> map)
{
if (!_mapQuery.Resolve(map, ref map.Comp))
return false;
return map.Comp.MapPaused || !map.Comp.MapInitialized;
}
public void SetPaused(MapId mapId, bool paused)
{
if(!Maps.TryGetValue(mapId, out var uid))
throw new ArgumentException($"Map {mapId} does not exist.");
SetPaused(uid, paused);
}
public void SetPaused(Entity<MapComponent?> map, bool paused)
{
if (!_mapQuery.Resolve(map, ref map.Comp))
return;
if (map.Comp.MapPaused == paused)
return;
map.Comp.MapPaused = paused;
if (map.Comp.LifeStage < ComponentLifeStage.Initializing)
return;
Dirty(map);
RecursiveSetPaused(map, paused);
}
internal void RecursiveSetPaused(EntityUid entity, bool paused)
{
_meta.SetEntityPaused(entity, paused);
foreach (var child in Transform(entity)._children)
{
RecursiveSetPaused(child, paused);
}
}
}