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* Add Enabled property to CollisionWake component. * Set property in HandleComponentState
22 lines
711 B
C#
22 lines
711 B
C#
namespace Robust.Shared.GameObjects
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{
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public static class NetIDs
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{
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public const uint MAP_MAP = 1;
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public const uint MAP_GRID = 2;
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public const uint META_DATA = 4;
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public const uint TRANSFORM = 5;
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public const uint SPRITE = 8;
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public const uint POINT_LIGHT = 10;
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public const uint PHYSICS = 12;
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public const uint CLICKABLE = 14;
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public const uint APPEARANCE = 22;
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public const uint USERINTERFACE = 24;
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public const uint CONTAINER_MANAGER = 25;
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public const uint OCCLUDER = 26;
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public const uint EYE = 28;
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public const uint GRAMMAR = 29;
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public const uint COLLISION_WAKE = 30;
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}
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}
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