Files
RobustToolbox/Robust.Shared/Map/MapIndices.cs
Acruid 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

134 lines
3.7 KiB
C#

using System;
using JetBrains.Annotations;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Robust.Shared.Map
{
/// <summary>
/// Internal structure to store 2 indices of a chunk or tile.
/// <remarks>Despite the name, this can refer to a specific tile on a grid.</remarks>
/// </summary>
[PublicAPI]
[Serializable, NetSerializable]
[Obsolete("Use Vector2i instead")]
public readonly struct MapIndices : IEquatable<MapIndices>
{
/// <summary>
/// The <see cref="X" /> index.
/// </summary>
public readonly int X;
/// <summary>
/// The <see cref="Y" /> index.
/// </summary>
public readonly int Y;
/// <summary>
/// Public constructor.
/// </summary>
/// <param name="x">The <see cref="X" /> index.</param>
/// <param name="y">The <see cref="Y" /> index.</param>
public MapIndices(int x, int y)
{
X = x;
Y = y;
}
/// <summary>
/// Translates the indices by a given offset.
/// </summary>
public static MapIndices operator +(MapIndices left, MapIndices right)
{
return new(left.X + right.X, left.Y + right.Y);
}
/// <summary>
/// Translates the indices by a given offset.
/// </summary>
public static MapIndices operator -(MapIndices left, MapIndices right)
{
return new(left.X - right.X, left.Y - right.Y);
}
/// <summary>
/// Returns the opposite indices.
/// </summary>
public static MapIndices operator -(MapIndices indices)
{
return new(-indices.X, -indices.Y);
}
/// <summary>
/// Scales the <paramref name="indices" /> by a scalar amount.
/// </summary>
public static MapIndices operator *(MapIndices indices, int multiplier)
{
return new(indices.X * multiplier, indices.Y * multiplier);
}
/// <summary>
/// Tests for value equality between two LocalCoordinates.
/// </summary>
public static bool operator ==(MapIndices a, MapIndices b)
{
return a.Equals(b);
}
/// <summary>
/// Tests for value inequality between two LocalCoordinates.
/// </summary>
public static bool operator !=(MapIndices a, MapIndices b)
{
return !a.Equals(b);
}
/// <inheritdoc />
public override bool Equals(object? obj)
{
return obj is MapIndices idx && Equals(idx);
}
/// <inheritdoc />
public bool Equals(MapIndices other)
{
return other.X == X && other.Y == Y;
}
/// <inheritdoc />
public override string ToString()
{
return $"{{{X},{Y}}}";
}
public EntityCoordinates ToEntityCoordinates(IMapManager mapManager, GridId gridId)
{
var grid = mapManager.GetGrid(gridId);
var tile = grid.TileSize;
return new EntityCoordinates(grid.GridEntityId, (X * tile, Y * tile));
}
/// <inheritdoc />
public override int GetHashCode()
{
return X ^ (Y * 23011);
}
public static implicit operator Vector2i(in MapIndices indices)
{
return new(indices.X, indices.Y);
}
public static implicit operator MapIndices(in Vector2i indices)
{
return new(indices.X, indices.Y);
}
public static implicit operator Vector2(in MapIndices indices)
{
return new(indices.X, indices.Y);
}
}
}