Files
RobustToolbox/Robust.UnitTesting/Shared/GameObjects/EntityManager_Components_Tests.cs
T
2021-12-03 15:53:10 +01:00

287 lines
9.3 KiB
C#

using System.Linq;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.UnitTesting.Server;
namespace Robust.UnitTesting.Shared.GameObjects
{
[TestFixture, Parallelizable ,TestOf(typeof(EntityManager))]
public class EntityManager_Components_Tests
{
private static readonly EntityCoordinates DefaultCoords = new(new EntityUid(1), Vector2.Zero);
[Test]
public void AddComponentTest()
{
// Arrange
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, DefaultCoords);
var component = new DummyComponent()
{
Owner = entity
};
// Act
entMan.AddComponent(entity, component);
// Assert
var result = entMan.GetComponent<DummyComponent>(entity);
Assert.That(result, Is.EqualTo(component));
}
[Test]
public void AddComponentOverwriteTest()
{
// Arrange
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, DefaultCoords);
var component = new DummyComponent()
{
Owner = entity
};
// Act
entMan.AddComponent(entity, component, true);
// Assert
var result = entMan.GetComponent<DummyComponent>(entity);
Assert.That(result, Is.EqualTo(component));
}
[Test]
public void AddComponent_ExistingDeleted()
{
// Arrange
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, DefaultCoords);
var firstComp = new DummyComponent {Owner = entity};
entMan.AddComponent(entity, firstComp);
entMan.RemoveComponent<DummyComponent>(entity);
var secondComp = new DummyComponent { Owner = entity };
// Act
entMan.AddComponent(entity, secondComp);
// Assert
var result = entMan.GetComponent<DummyComponent>(entity);
Assert.That(result, Is.EqualTo(secondComp));
}
[Test]
public void HasComponentTest()
{
// Arrange
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, DefaultCoords);
IoCManager.Resolve<IEntityManager>().AddComponent<DummyComponent>(entity);
// Act
var result = entMan.HasComponent<DummyComponent>(entity);
// Assert
Assert.That(result, Is.True);
}
[Test]
public void HasNetComponentTest()
{
// Arrange
var sim = SimulationFactory();
var factory = sim.Resolve<IComponentFactory>();
var netId = factory.GetRegistration<DummyComponent>().NetID!;
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, DefaultCoords);
IoCManager.Resolve<IEntityManager>().AddComponent<DummyComponent>(entity);
// Act
var result = entMan.HasComponent(entity, netId.Value);
// Assert
Assert.That(result, Is.True);
}
[Test]
public void GetNetComponentTest()
{
// Arrange
var sim = SimulationFactory();
var factory = sim.Resolve<IComponentFactory>();
var netId = factory.GetRegistration<DummyComponent>().NetID!;
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, DefaultCoords);
var component = IoCManager.Resolve<IEntityManager>().AddComponent<DummyComponent>(entity);
// Act
var result = entMan.GetComponent(entity, netId.Value);
// Assert
Assert.That(result, Is.EqualTo(component));
}
[Test]
public void TryGetComponentTest()
{
// Arrange
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, DefaultCoords);
var component = IoCManager.Resolve<IEntityManager>().AddComponent<DummyComponent>(entity);
// Act
var result = entMan.TryGetComponent<DummyComponent>(entity, out var comp);
// Assert
Assert.That(result, Is.True);
Assert.That(comp, Is.EqualTo(component));
}
[Test]
public void TryGetNetComponentTest()
{
// Arrange
var sim = SimulationFactory();
var factory = sim.Resolve<IComponentFactory>();
var netId = factory.GetRegistration<DummyComponent>().NetID!;
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, DefaultCoords);
var component = IoCManager.Resolve<IEntityManager>().AddComponent<DummyComponent>(entity);
// Act
var result = entMan.TryGetComponent(entity, netId.Value, out var comp);
// Assert
Assert.That(result, Is.True);
Assert.That(comp, Is.EqualTo(component));
}
[Test]
public void RemoveComponentTest()
{
// Arrange
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, DefaultCoords);
var component = IoCManager.Resolve<IEntityManager>().AddComponent<DummyComponent>(entity);
// Act
entMan.RemoveComponent<DummyComponent>(entity);
entMan.CullRemovedComponents();
// Assert
Assert.That(entMan.HasComponent(entity, component.GetType()), Is.False);
}
[Test]
public void RemoveNetComponentTest()
{
// Arrange
var sim = SimulationFactory();
var factory = sim.Resolve<IComponentFactory>();
var netId = factory.GetRegistration<DummyComponent>().NetID!;
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, DefaultCoords);
var component = IoCManager.Resolve<IEntityManager>().AddComponent<DummyComponent>(entity);
// Act
entMan.RemoveComponent(entity, netId.Value);
entMan.CullRemovedComponents();
// Assert
Assert.That(entMan.HasComponent(entity, component.GetType()), Is.False);
}
[Test]
public void GetComponentsTest()
{
// Arrange
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, DefaultCoords);
var component = IoCManager.Resolve<IEntityManager>().AddComponent<DummyComponent>(entity);
// Act
var result = entMan.GetComponents<DummyComponent>(entity);
// Assert
var list = result.ToList();
Assert.That(list.Count, Is.EqualTo(1));
Assert.That(list[0], Is.EqualTo(component));
}
[Test]
public void GetAllComponentsTest()
{
// Arrange
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, DefaultCoords);
var component = IoCManager.Resolve<IEntityManager>().AddComponent<DummyComponent>(entity);
// Act
var result = entMan.EntityQuery<DummyComponent>(true);
// Assert
var list = result.ToList();
Assert.That(list.Count, Is.EqualTo(1));
Assert.That(list[0], Is.EqualTo(component));
}
[Test]
public void GetAllComponentInstances()
{
// Arrange
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var entity = entMan.SpawnEntity(null, DefaultCoords);
var component = IoCManager.Resolve<IEntityManager>().AddComponent<DummyComponent>(entity);
// Act
var result = entMan.GetComponents(entity);
// Assert
var list = result.Where(c=>c.Name == "Dummy").ToList();
Assert.That(list.Count, Is.EqualTo(1));
Assert.That(list[0], Is.EqualTo(component));
}
private static ISimulation SimulationFactory()
{
var sim = RobustServerSimulation
.NewSimulation()
.RegisterComponents(factory => factory.RegisterClass<DummyComponent>())
.InitializeInstance();
// Adds the map with id 1, and spawns entity 1 as the map entity.
sim.AddMap(1);
return sim;
}
[NetworkedComponent()]
private class DummyComponent : Component, ICompType1, ICompType2
{
public override string Name => "Dummy";
}
private interface ICompType1 { }
private interface ICompType2 { }
}
}