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* Changed GameObjects.Component namespace back to GameObjects.Components namespace to prevent colliding with GameObjects.Component class. * Changed IComponent.HandleComponentState to use polymorphism instead of dynamic keyword. Cleaned up nesting in each implementation of IComponent.HandleComponentState. * Moved all shared ComponentStates to the SS14.Shared.GameObjects namespace to be more in line with client & server components. Made all ComponentStates immutable, as they should be.