Files
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedInputSystem.cs
T

16 lines
441 B
C#

using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
namespace Robust.Shared.GameObjects.Systems
{
public abstract class SharedInputSystem : EntitySystem
{
private readonly CommandBindRegistry _bindRegistry = new();
/// <summary>
/// Holds the keyFunction -> handler bindings for the simulation.
/// </summary>
public ICommandBindRegistry BindRegistry => _bindRegistry;
}
}