Files
RobustToolbox/Robust.Client.Graphics.Rhi/WebGpu/RhiWebGpu.Buffer.cs
PJB3005 b7a3526131 Move RHI to its own project
Move some of Robust.Shared to a new project so it can be depended upon without adding longer dependency chains.
2025-10-07 18:18:48 +02:00

149 lines
5.0 KiB
C#

using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Robust.Client.Graphics.Rhi.WebGpu;
internal sealed partial class RhiWebGpu
{
private readonly Dictionary<RhiHandle, BufferReg> _bufferRegistry = new();
public override unsafe RhiBuffer CreateBuffer(in RhiBufferDescriptor descriptor)
{
Span<byte> buffer = stackalloc byte[512];
var pDescriptor = BumpAllocate<WGPUBufferDescriptor>(ref buffer);
pDescriptor->label = BumpAllocateStringView(ref buffer, descriptor.Label);
pDescriptor->mappedAtCreation = descriptor.MappedAtCreation ? 1u : 0u;
pDescriptor->size = descriptor.Size;
pDescriptor->usage = (ulong) descriptor.Usage;
var native = wgpuDeviceCreateBuffer(_wgpuDevice, pDescriptor);
var handle = AllocRhiHandle();
_bufferRegistry.Add(handle, new BufferReg { Native = native });
var rhiBuffer= new RhiBuffer(this, handle);
if (pDescriptor->mappedAtCreation == 1)
{
rhiBuffer.Mapping = new RhiBuffer.ActiveMapping(rhiBuffer) { Valid = true };
}
return rhiBuffer;
}
internal override unsafe RhiBufferMapState BufferGetMapState(RhiBuffer buffer)
{
var nativeBuffer = _bufferRegistry[buffer.Handle].Native;
return (RhiBufferMapState) wgpuBufferGetMapState(nativeBuffer);
}
internal override async ValueTask BufferMapAsync(RhiBuffer buffer, RhiMapModeFlags mode, nuint offset, nuint size)
{
// TODO: Probably need some more locks here idk.
// So people can't map the buffer at the same time as or something.
buffer.MapState = RhiBufferMapState.Pending;
WgpuMapBufferAsyncResult result;
using (var promise = new WgpuPromise<WgpuMapBufferAsyncResult>())
{
unsafe
{
var nativeBuffer = _bufferRegistry[buffer.Handle].Native;
wgpuBufferMapAsync(
nativeBuffer,
(ulong) mode,
offset,
size,
new WGPUBufferMapCallbackInfo
{
callback = &WgpuMapBufferAsyncCallback,
userdata1 = promise.UserData,
}
);
}
// TODO: are we handling the error correctly, here?
result = await promise.Task;
buffer.Mapping = new RhiBuffer.ActiveMapping(buffer) { Valid = true };
}
if (result.Status != WGPUMapAsyncStatus.WGPUMapAsyncStatus_Success)
throw new RhiException(result.Status.ToString());
buffer.MapState = RhiBufferMapState.Mapped;
}
internal override unsafe RhiMappedBufferRange BufferGetMappedRange(RhiBuffer buffer, nuint offset, nuint size)
{
if (size > int.MaxValue)
throw new ArgumentException("Mapped area too big!");
if (buffer.Mapping == null)
throw new InvalidOperationException("Buffer is not mapped");
lock (buffer.Mapping)
{
if (!buffer.Mapping.Valid)
{
// Not sure if this is possible, but can't hurt.
throw new InvalidOperationException();
}
var nativeBuffer = _bufferRegistry[buffer.Handle].Native;
var mapped = wgpuBufferGetMappedRange(nativeBuffer, offset, size);
return new RhiMappedBufferRange(buffer.Mapping, mapped, (int) size);
}
}
internal override unsafe void BufferUnmap(RhiBuffer buffer)
{
if (buffer.Mapping == null)
throw new InvalidOperationException("Buffer is not mapped!");
lock (buffer.Mapping)
{
if (!buffer.Mapping.Valid)
{
// Not sure if this is possible, but can't hurt.
throw new InvalidOperationException();
}
if (buffer.Mapping.ActiveSpans > 0)
throw new InvalidOperationException("Current thread has buffer accessible as span, cannot unmap!");
var nativeBuffer = _bufferRegistry[buffer.Handle].Native;
wgpuBufferUnmap(nativeBuffer);
buffer.Mapping.Valid = false;
buffer.Mapping = null;
buffer.MapState = RhiBufferMapState.Unmapped;
}
}
internal override unsafe void BufferDrop(RhiBuffer buffer)
{
wgpuBufferRelease(_bufferRegistry[buffer.Handle].Native);
_bufferRegistry.Remove(buffer.Handle);
}
private sealed unsafe class BufferReg
{
public WGPUBuffer Native;
}
private record struct WgpuMapBufferAsyncResult(WGPUMapAsyncStatus Status);
[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
private static unsafe void WgpuMapBufferAsyncCallback(
WGPUMapAsyncStatus status,
WGPUStringView stringView,
void* userdata1,
void* userdata2)
{
WgpuPromise<WgpuMapBufferAsyncResult>.SetResult(userdata1, new WgpuMapBufferAsyncResult(status));
}
}