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RobustToolbox/api/Robust.Client/Robust.Client.GameObjects.IconComponent.html
2023-10-08 00:45:13 +00:00

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<h1 id="Robust_Client_GameObjects_IconComponent" data-uid="Robust.Client.GameObjects.IconComponent" class="text-break">Class IconComponent
</h1>
<div class="markdown level0 summary"><p>This component can be used to give an entity a simple texture which can be used for displaying the entity in some
UI elements. The texture must be specified as an RSI state, and will correspond to the first frame of the
south-direction. To actually resolve the texture, you can use <a class="xref" href="Robust.Client.GameObjects.SpriteSystem.html#Robust_Client_GameObjects_SpriteSystem_GetIcon_Robust_Client_GameObjects_IconComponent_">GetIcon(IconComponent)</a></p>
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<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="../Robust.Shared/Robust.Shared.GameObjects.Component.html">Component</a></div>
<div class="level2"><span class="xref">IconComponent</span></div>
</div>
<div classs="implements">
<h5>Implements</h5>
<div><a class="xref" href="../Robust.Shared/Robust.Shared.GameObjects.IComponent.html">IComponent</a></div>
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<h6><strong>Namespace</strong>: <a class="xref" href="Robust.Client.GameObjects.html">Robust.Client.GameObjects</a></h6>
<h6><strong>Assembly</strong>: Robust.Client.dll</h6>
<h5 id="Robust_Client_GameObjects_IconComponent_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public sealed class IconComponent : Component, IComponent</code></pre>
</div>
<h5 id="Robust_Client_GameObjects_IconComponent_remarks"><strong>Remarks</strong></h5>
<div class="markdown level0 remarks"><p>This is texture is useful displaying entities that have non-trivial sprites that require some sort of set up in
order to display. E.g., entities that randomize their colour by modulating a simple base sprite will look odd if
shown directly, and spawning a client-side entity would lead to the colour being randomized each time the UI is
updated.</p>
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<h3 id="fields">Fields
</h3>
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<a href="https://github.com/space-wizards/RobustToolbox/new/master/apiSpec/new?filename=Robust_Client_GameObjects_IconComponent_Icon.md&amp;value=---%0Auid%3A%20Robust.Client.GameObjects.IconComponent.Icon%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
<a href="https://github.com/space-wizards/RobustToolbox/blob/master/Robust.Client/GameObjects/Components/Icon/IconComponent.cs/#L22">View Source</a>
</span>
<h4 id="Robust_Client_GameObjects_IconComponent_Icon" data-uid="Robust.Client.GameObjects.IconComponent.Icon">Icon</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SpriteSpecifier.Rsi Icon</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
<th>Description</th>
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<td><a class="xref" href="../Robust.Shared/Robust.Shared.Utility.SpriteSpecifier.Rsi.html">SpriteSpecifier.Rsi</a></td>
<td></td>
</tr>
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<h3 id="implements">Implements</h3>
<div>
<a class="xref" href="../Robust.Shared/Robust.Shared.GameObjects.IComponent.html">IComponent</a>
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<a href="https://github.com/space-wizards/RobustToolbox/blob/master/Robust.Client/GameObjects/Components/Icon/IconComponent.cs/#L18" class="contribution-link">View Source</a>
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