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22 lines
792 B
C#
22 lines
792 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Robust.Server.GameObjects
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{
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internal interface IServerEntityManagerInternal : IServerEntityManager
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{
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// These methods are used by the map loader to do multi-stage entity construction during map load.
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// I would recommend you refer to the MapLoader for usage.
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EntityUid AllocEntity(string? prototypeName, EntityUid uid = default);
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void FinishEntityLoad(EntityUid entity, IEntityLoadContext? context = null);
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void FinishEntityLoad(EntityUid entity, EntityPrototype? prototype, IEntityLoadContext? context = null);
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void FinishEntityInitialization(EntityUid entity, MetaDataComponent? meta = null);
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void FinishEntityStartup(EntityUid entity);
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}
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}
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