Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/MapSystem.cs
2022-12-27 13:17:54 +11:00

15 lines
381 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Dynamics;
namespace Robust.Client.GameObjects
{
public sealed class MapSystem : SharedMapSystem
{
protected override void OnMapAdd(EntityUid uid, MapComponent component, ComponentAdd args)
{
EnsureComp<PhysicsMapComponent>(uid);
}
}
}