Files
RobustToolbox/Robust.Client/GameObjects/Components/RenderingTreeComponent.cs
Leon Friedrich 386b0bc232 Cache TransformComponent in trees (#2904)
* Cache TransformComponent in trees

* add deleted check.
2022-06-05 00:25:00 +02:00

13 lines
407 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
namespace Robust.Client.GameObjects
{
[RegisterComponent]
public sealed class RenderingTreeComponent : Component
{
internal DynamicTree<ComponentTreeEntry<SpriteComponent>> SpriteTree { get; set; } = default!;
internal DynamicTree<ComponentTreeEntry<PointLightComponent>> LightTree { get; set; } = default!;
}
}