Files
RobustToolbox/Robust.Client/Placement/PlacementManager.cs

716 lines
24 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Client.Placement
{
public partial class PlacementManager : IPlacementManager, IDisposable
{
[Dependency] public readonly IPhysicsManager PhysicsManager = default!;
[Dependency] private readonly IClientNetManager NetworkManager = default!;
[Dependency] public readonly IPlayerManager PlayerManager = default!;
[Dependency] public readonly IResourceCache ResourceCache = default!;
[Dependency] private readonly IReflectionManager ReflectionManager = default!;
[Dependency] public readonly IMapManager MapManager = default!;
[Dependency] private readonly IGameTiming _time = default!;
[Dependency] public readonly IEyeManager eyeManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] public readonly IEntityManager EntityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IBaseClient _baseClient = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] public readonly IClyde _clyde = default!;
/// <summary>
/// How long before a pending tile change is dropped.
/// </summary>
private static readonly TimeSpan _pendingTileTimeout = TimeSpan.FromSeconds(2.0);
/// <summary>
/// Dictionary of all placement mode types
/// </summary>
private readonly Dictionary<string, Type> _modeDictionary = new();
private readonly List<Tuple<EntityCoordinates, TimeSpan>> _pendingTileChanges = new();
/// <summary>
/// Tells this system to try to handle placement of an entity during the next frame
/// </summary>
private bool _placenextframe;
/// <summary>
/// Allows various types of placement as singular, line, or grid placement where placement mode allows this type of placement
/// </summary>
public PlacementTypes PlacementType { get; set; }
/// <summary>
/// Holds the anchor that we can try to spawn in a line or a grid from
/// </summary>
public EntityCoordinates StartPoint { get; set; }
/// <summary>
/// Whether the placement manager is currently in a mode where it accepts actions
/// </summary>
public bool IsActive
{
get => _isActive;
private set
{
_isActive = value;
SwitchEditorContext(value);
}
}
/// <summary>
/// Determines whether we are using the mode to delete an entity on click
/// </summary>
public bool Eraser { get; private set; }
/// <summary>
/// Holds the selection rectangle for the eraser
/// </summary>
public Box2? EraserRect { get; set; }
/// <summary>
/// Drawing shader for drawing without being affected by lighting
/// </summary>
private ShaderInstance? _drawingShader { get; set; }
/// <summary>
/// The texture we use to show from our placement manager to represent the entity to place
/// </summary>
public List<IDirectionalTextureProvider>? CurrentTextures { get; set; }
/// <summary>
/// Which of the placement orientations we are trying to place with
/// </summary>
public PlacementMode? CurrentMode { get; set; }
public PlacementInformation? CurrentPermission { get; set; }
public PlacementHijack? Hijack { get; private set; }
private EntityPrototype? _currentPrototype;
/// <summary>
/// The prototype of the entity we are going to spawn on click
/// </summary>
public EntityPrototype? CurrentPrototype
{
get => _currentPrototype;
set
{
_currentPrototype = value;
if (value != null)
{
PlacementOffset = value.PlacementOffset;
}
_colliderAABB = new Box2(0f, 0f, 0f, 0f);
}
}
public Vector2i PlacementOffset { get; set; }
private Box2 _colliderAABB = new(0f, 0f, 0f, 0f);
/// <summary>
/// The box which certain placement modes collision checks will be done against
/// </summary>
public Box2 ColliderAABB
{
get => _colliderAABB;
set => _colliderAABB = value;
}
/// <summary>
/// The directional to spawn the entity in
/// </summary>
public Direction Direction { get; set; } = Direction.South;
private PlacementOverlay _drawOverlay = default!;
private bool _isActive;
public void Initialize()
{
_drawingShader = _prototypeManager.Index<ShaderPrototype>("unshaded").Instance();
NetworkManager.RegisterNetMessage<MsgPlacement>(HandlePlacementMessage);
_modeDictionary.Clear();
foreach (var type in ReflectionManager.GetAllChildren<PlacementMode>())
{
_modeDictionary.Add(type.Name, type);
}
MapManager.TileChanged += HandleTileChanged;
_drawOverlay = new PlacementOverlay(this);
_overlayManager.AddOverlay(_drawOverlay);
// a bit ugly, oh well
_baseClient.PlayerJoinedServer += (sender, args) => SetupInput();
_baseClient.PlayerLeaveServer += (sender, args) => TearDownInput();
}
private void SetupInput()
{
CommandBinds.Builder
.Bind(EngineKeyFunctions.EditorLinePlace, InputCmdHandler.FromDelegate(
session =>
{
if (IsActive && !Eraser) ActivateLineMode();
}))
.Bind(EngineKeyFunctions.EditorGridPlace, InputCmdHandler.FromDelegate(
session =>
{
if (IsActive)
{
if (Eraser)
{
EraseRectMode();
}
else
{
ActivateGridMode();
}
}
}))
.Bind(EngineKeyFunctions.EditorPlaceObject, new PointerStateInputCmdHandler(
(session, coords, uid) =>
{
if (!IsActive)
return false;
if (EraserRect.HasValue)
{
HandleRectDeletion(StartPoint, EraserRect.Value);
EraserRect = null;
return true;
}
if (Eraser)
{
if (HandleDeletion(coords))
return true;
if (uid == EntityUid.Invalid)
{
return false;
}
HandleDeletion(EntityManager.GetEntity(uid));
}
else
{
_placenextframe = true;
}
return true;
},
(session, coords, uid) =>
{
if (!IsActive || Eraser || !_placenextframe)
return false;
//Places objects for non-tile entities
if (!CurrentPermission!.IsTile)
HandlePlacement();
_placenextframe = false;
return true;
}))
.Bind(EngineKeyFunctions.EditorRotateObject, InputCmdHandler.FromDelegate(
session =>
{
if (IsActive && !Eraser) Rotate();
}))
.Bind(EngineKeyFunctions.EditorCancelPlace, InputCmdHandler.FromDelegate(
session =>
{
if (!IsActive)
return;
if (DeactivateSpecialPlacement())
return;
Clear();
}))
.Register<PlacementManager>();
var localPlayer = PlayerManager.LocalPlayer;
localPlayer!.EntityAttached += OnEntityAttached;
}
private void TearDownInput()
{
CommandBinds.Unregister<PlacementManager>();
if (PlayerManager.LocalPlayer != null)
{
PlayerManager.LocalPlayer.EntityAttached -= OnEntityAttached;
}
}
private void OnEntityAttached(EntityAttachedEventArgs eventArgs)
{
// player attached to a new entity, basically disable the editor
Clear();
}
private void SwitchEditorContext(bool enabled)
{
if (enabled)
{
_inputManager.Contexts.SetActiveContext("editor");
}
else
{
_entitySystemManager.GetEntitySystem<InputSystem>().SetEntityContextActive();
}
}
public void Dispose()
{
_drawOverlay?.Dispose();
}
private void HandlePlacementMessage(MsgPlacement msg)
{
switch (msg.PlaceType)
{
case PlacementManagerMessage.StartPlacement:
HandleStartPlacement(msg);
break;
case PlacementManagerMessage.CancelPlacement:
Clear();
break;
}
}
private void HandleTileChanged(object? sender, TileChangedEventArgs args)
{
var coords = MapManager.GetGrid(args.NewTile.GridIndex).GridTileToLocal(args.NewTile.GridIndices);
_pendingTileChanges.RemoveAll(c => c.Item1 == coords);
}
/// <inheritdoc />
public event EventHandler? PlacementChanged;
public void Clear()
{
PlacementChanged?.Invoke(this, EventArgs.Empty);
Hijack = null;
CurrentTextures = null;
CurrentPrototype = null;
CurrentPermission = null;
CurrentMode = null;
DeactivateSpecialPlacement();
_placenextframe = false;
IsActive = false;
Eraser = false;
EraserRect = null;
PlacementOffset = Vector2i.Zero;
}
public void Rotate()
{
if (Hijack != null && !Hijack.CanRotate)
return;
switch (Direction)
{
case Direction.North:
Direction = Direction.East;
break;
case Direction.East:
Direction = Direction.South;
break;
case Direction.South:
Direction = Direction.West;
break;
case Direction.West:
Direction = Direction.North;
break;
}
CurrentMode?.SetSprite();
}
public void HandlePlacement()
{
if (!IsActive || Eraser)
return;
switch (PlacementType)
{
case PlacementTypes.None:
RequestPlacement(CurrentMode!.MouseCoords);
break;
case PlacementTypes.Line:
foreach (var coordinate in CurrentMode!.LineCoordinates())
{
RequestPlacement(coordinate);
}
DeactivateSpecialPlacement();
break;
case PlacementTypes.Grid:
foreach (var coordinate in CurrentMode!.GridCoordinates())
{
RequestPlacement(coordinate);
}
DeactivateSpecialPlacement();
break;
}
}
public bool HandleDeletion(EntityCoordinates coordinates)
{
if (!IsActive || !Eraser) return false;
if (Hijack != null)
return Hijack.HijackDeletion(coordinates);
return false;
}
public void HandleDeletion(IEntity entity)
{
if (!IsActive || !Eraser) return;
if (Hijack != null && Hijack.HijackDeletion(entity)) return;
var msg = NetworkManager.CreateNetMessage<MsgPlacement>();
msg.PlaceType = PlacementManagerMessage.RequestEntRemove;
msg.EntityUid = entity.Uid;
NetworkManager.ClientSendMessage(msg);
}
public void HandleRectDeletion(EntityCoordinates start, Box2 rect)
{
var msg = NetworkManager.CreateNetMessage<MsgPlacement>();
msg.PlaceType = PlacementManagerMessage.RequestRectRemove;
msg.EntityCoordinates = new EntityCoordinates(StartPoint.EntityId, rect.BottomLeft);
msg.RectSize = rect.Size;
NetworkManager.ClientSendMessage(msg);
}
public void ToggleEraser()
{
if (!Eraser && !IsActive)
{
IsActive = true;
Eraser = true;
}
else Clear();
}
public void ToggleEraserHijacked(PlacementHijack hijack)
{
if (!Eraser && !IsActive)
{
IsActive = true;
Eraser = true;
Hijack = hijack;
}
else Clear();
}
public void BeginPlacing(PlacementInformation info, PlacementHijack? hijack = null)
{
BeginHijackedPlacing(info, hijack);
}
public void BeginHijackedPlacing(PlacementInformation info, PlacementHijack? hijack = null)
{
Clear();
CurrentPermission = info;
if (!_modeDictionary.Any(pair => pair.Key.Equals(CurrentPermission.PlacementOption)))
{
Clear();
return;
}
var modeType = _modeDictionary.First(pair => pair.Key.Equals(CurrentPermission.PlacementOption)).Value;
CurrentMode = (PlacementMode) Activator.CreateInstance(modeType, this)!;
if (hijack != null)
{
Hijack = hijack;
Hijack.StartHijack(this);
IsActive = true;
return;
}
if (info.IsTile)
PreparePlacementTile();
else
PreparePlacement(info.EntityType!);
}
private bool CurrentMousePosition(out ScreenCoordinates coordinates)
{
// Try to get current map.
var map = MapId.Nullspace;
var ent = PlayerManager.LocalPlayer!.ControlledEntity;
if (ent != null)
{
map = ent.Transform.MapID;
}
if (map == MapId.Nullspace || CurrentPermission == null || CurrentMode == null)
{
coordinates = default;
return false;
}
coordinates = _inputManager.MouseScreenPosition;
return true;
}
private bool CurrentEraserMouseCoordinates(out EntityCoordinates coordinates)
{
var ent = PlayerManager.LocalPlayer?.ControlledEntity;
if (ent == null)
{
coordinates = new EntityCoordinates();
return false;
}
else
{
var map = ent.Transform.MapID;
if (map == MapId.Nullspace || !Eraser)
{
coordinates = new EntityCoordinates();
return false;
}
coordinates = EntityCoordinates.FromMap(ent.EntityManager, MapManager,
eyeManager.ScreenToMap(_inputManager.MouseScreenPosition));
return true;
}
}
/// <inheritdoc />
public void FrameUpdate(FrameEventArgs e)
{
if (!CurrentMousePosition(out var mouseScreen))
{
if (EraserRect.HasValue)
{
if (!CurrentEraserMouseCoordinates(out EntityCoordinates end))
return;
float b, l, t, r;
if (StartPoint.X < end.X)
{
l = StartPoint.X;
r = end.X;
}
else
{
l = end.X;
r = StartPoint.X;
}
if (StartPoint.Y < end.Y)
{
b = StartPoint.Y;
t = end.Y;
}
else
{
b = end.Y;
t = StartPoint.Y;
}
EraserRect = new Box2(l, b, r, t);
}
return;
}
CurrentMode!.AlignPlacementMode(mouseScreen);
// purge old unapproved tile changes
_pendingTileChanges.RemoveAll(c => c.Item2 < _time.RealTime);
// continues tile placement but placement of entities only occurs on mouseUp
if (_placenextframe && CurrentPermission!.IsTile)
HandlePlacement();
}
private void ActivateLineMode()
{
if (!CurrentMode!.HasLineMode)
return;
if (!CurrentMousePosition(out var mouseScreen))
return;
CurrentMode.AlignPlacementMode(mouseScreen);
StartPoint = CurrentMode.MouseCoords;
PlacementType = PlacementTypes.Line;
}
private void ActivateGridMode()
{
if (!CurrentMode!.HasGridMode)
return;
if (!CurrentMousePosition(out var mouseScreen))
return;
CurrentMode.AlignPlacementMode(mouseScreen);
StartPoint = CurrentMode.MouseCoords;
PlacementType = PlacementTypes.Grid;
}
private void EraseRectMode()
{
if (!CurrentEraserMouseCoordinates(out EntityCoordinates coordinates))
return;
StartPoint = coordinates;
EraserRect = new Box2(coordinates.Position, Vector2.Zero);
}
private bool DeactivateSpecialPlacement()
{
if (PlacementType == PlacementTypes.None)
return false;
PlacementType = PlacementTypes.None;
return true;
}
private void Render(DrawingHandleWorld handle)
{
if (CurrentMode == null || !IsActive)
{
if (EraserRect.HasValue)
{
handle.UseShader(_drawingShader);
handle.DrawRect(EraserRect.Value, new Color(255, 0, 0, 50));
}
return;
}
CurrentMode.Render(handle);
if (CurrentPermission == null || CurrentPermission.Range <= 0 || !CurrentMode.RangeRequired
|| PlayerManager.LocalPlayer?.ControlledEntity == null)
return;
var worldPos = PlayerManager.LocalPlayer.ControlledEntity.Transform.WorldPosition;
handle.DrawCircle(worldPos, CurrentPermission.Range, new Color(1, 1, 1, 0.25f));
}
private void HandleStartPlacement(MsgPlacement msg)
{
CurrentPermission = new PlacementInformation
{
Range = msg.Range,
IsTile = msg.IsTile,
};
CurrentPermission.EntityType = msg.ObjType; // tile or ent type
CurrentPermission.PlacementOption = msg.AlignOption;
BeginPlacing(CurrentPermission);
}
private void PreparePlacement(string templateName)
{
var prototype = _prototypeManager.Index<EntityPrototype>(templateName);
CurrentTextures = SpriteComponent.GetPrototypeTextures(prototype, ResourceCache).ToList();
CurrentPrototype = prototype;
IsActive = true;
}
private void PreparePlacementTile()
{
CurrentTextures = new List<IDirectionalTextureProvider>
{ResourceCache
.GetResource<TextureResource>(new ResourcePath("/Textures/UserInterface/tilebuildoverlay.png")).Texture};
IsActive = true;
}
private void RequestPlacement(EntityCoordinates coordinates)
{
if (CurrentPermission == null) return;
if (!CurrentMode!.IsValidPosition(coordinates)) return;
if (Hijack != null && Hijack.HijackPlacementRequest(coordinates)) return;
if (CurrentPermission.IsTile)
{
var gridId = coordinates.GetGridId(EntityManager);
// If we have actually placed something on a valid grid...
if (gridId.IsValid())
{
var grid = MapManager.GetGrid(gridId);
// no point changing the tile to the same thing.
if (grid.GetTileRef(coordinates).Tile.TypeId == CurrentPermission.TileType)
return;
}
foreach (var tileChange in _pendingTileChanges)
{
// if change already pending, ignore it
if (tileChange.Item1 == coordinates)
return;
}
var tuple = new Tuple<EntityCoordinates, TimeSpan>(coordinates, _time.RealTime + _pendingTileTimeout);
_pendingTileChanges.Add(tuple);
}
var message = NetworkManager.CreateNetMessage<MsgPlacement>();
message.PlaceType = PlacementManagerMessage.RequestPlacement;
message.Align = CurrentMode.ModeName;
message.IsTile = CurrentPermission.IsTile;
if (CurrentPermission.IsTile)
message.TileType = CurrentPermission.TileType;
else
message.EntityTemplateName = CurrentPermission.EntityType;
// world x and y
message.EntityCoordinates = coordinates;
message.DirRcv = Direction;
NetworkManager.ClientSendMessage(message);
}
public enum PlacementTypes : byte
{
None = 0,
Line = 1,
Grid = 2
}
}
}