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18 lines
424 B
C#
18 lines
424 B
C#
using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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namespace Robust.Shared.GameObjects.EntitySystemMessages
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{
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public readonly struct EntMapIdChangedMessage
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{
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public EntMapIdChangedMessage(IEntity entity, MapId oldMapId)
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{
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Entity = entity;
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OldMapId = oldMapId;
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}
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public IEntity Entity { get; }
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public MapId OldMapId { get; }
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}
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}
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