Files
RobustToolbox/Robust.Shared/GameObjects/EntitySystemMessages/EntMapIdChangedMessage.cs
T
Pieter-Jan Briers b72b0e5984 Use a DynamicTree for sprite finding.
Significantly improves client CPU usage.
2020-06-29 16:18:11 +02:00

18 lines
424 B
C#

using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
namespace Robust.Shared.GameObjects.EntitySystemMessages
{
public readonly struct EntMapIdChangedMessage
{
public EntMapIdChangedMessage(IEntity entity, MapId oldMapId)
{
Entity = entity;
OldMapId = oldMapId;
}
public IEntity Entity { get; }
public MapId OldMapId { get; }
}
}