Files
RobustToolbox/Robust.Shared/GameObjects/Components/Containers/SharedContainerManagerComponent.cs
Acruid 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

51 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects
{
public abstract class SharedContainerManagerComponent : Component, IContainerManager
{
public sealed override string Name => "ContainerContainer";
public sealed override uint? NetID => NetIDs.CONTAINER_MANAGER;
public abstract T MakeContainer<T>(string id) where T : IContainer;
public abstract bool Remove(IEntity entity);
public abstract IContainer GetContainer(string id);
public abstract bool HasContainer(string id);
public abstract bool TryGetContainer(string id, [NotNullWhen(true)] out IContainer? container);
/// <inheritdoc />
public abstract bool TryGetContainer(IEntity entity, [NotNullWhen(true)] out IContainer? container);
public abstract bool ContainsEntity(IEntity entity);
public abstract void ForceRemove(IEntity entity);
public abstract void InternalContainerShutdown(IContainer container);
[Serializable, NetSerializable]
protected class ContainerManagerComponentState : ComponentState
{
public Dictionary<string, ContainerData> Containers { get; }
public ContainerManagerComponentState(Dictionary<string, ContainerData> containers) : base(NetIDs.CONTAINER_MANAGER)
{
Containers = containers;
}
[Serializable, NetSerializable]
public struct ContainerData
{
public bool ShowContents;
public bool OccludesLight;
public EntityUid[] ContainedEntities;
}
}
public IEnumerable<IContainer> GetAllContainers() => GetAllContainersImpl();
// Separate impl method to facilitate method hiding in the subclasses.
protected abstract IEnumerable<IContainer> GetAllContainersImpl();
}
}