Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/GridRenderingSystem.cs
2023-08-05 11:38:16 +10:00

25 lines
477 B
C#

using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects;
internal sealed class GridRenderingSystem : EntitySystem
{
private readonly IClydeInternal _clyde;
public GridRenderingSystem(IClydeInternal clyde)
{
_clyde = clyde;
}
public override void Initialize()
{
_clyde.RegisterGridEcsEvents();
}
public override void Shutdown()
{
_clyde.ShutdownGridEcsEvents();
}
}