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25 lines
477 B
C#
25 lines
477 B
C#
using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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namespace Robust.Client.GameObjects;
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internal sealed class GridRenderingSystem : EntitySystem
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{
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private readonly IClydeInternal _clyde;
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public GridRenderingSystem(IClydeInternal clyde)
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{
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_clyde = clyde;
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}
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public override void Initialize()
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{
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_clyde.RegisterGridEcsEvents();
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}
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public override void Shutdown()
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{
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_clyde.ShutdownGridEcsEvents();
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}
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}
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