Files
RobustToolbox/Robust.Client/GameObjects/ClientComponentFactory.cs
T
DrSmugleafandGitHub aa6c0942c0 Add component references for SpriteComponent (#1303)
* Add component references for SpriteComponent

* Add RegisterComponent attribute

* Fix tests

* Revert "Fix tests"

This reverts commit 6d6b9dedd0.

* Revert "Add RegisterComponent attribute"

This reverts commit 09d6610f8a.

* Add component references manually
2020-10-06 01:46:36 +02:00

76 lines
2.7 KiB
C#

using Robust.Client.GameObjects.Components;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.GameObjects.Components.Containers;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Map;
using Robust.Shared.GameObjects.Components.Renderable;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Physics;
namespace Robust.Client.GameObjects
{
public class ClientComponentFactory : ComponentFactory
{
public ClientComponentFactory()
{
// Required for the engine to work
Register<MetaDataComponent>();
RegisterReference<MetaDataComponent, IMetaDataComponent>();
// Required for the engine to work
Register<TransformComponent>();
RegisterReference<TransformComponent, ITransformComponent>();
Register<MapComponent>();
RegisterReference<MapComponent, IMapComponent>();
Register<MapGridComponent>();
RegisterReference<MapGridComponent, IMapGridComponent>();
Register<CollidableComponent>();
RegisterReference<CollidableComponent, IPhysBody>();
RegisterReference<CollidableComponent, ICollidableComponent>();
RegisterIgnore("KeyBindingInput");
Register<PointLightComponent>();
Register<InputComponent>();
Register<SpriteComponent>();
RegisterReference<SpriteComponent, SharedSpriteComponent>();
RegisterReference<SpriteComponent, ISpriteComponent>();
Register<ClientOccluderComponent>();
RegisterReference<ClientOccluderComponent, OccluderComponent>();
Register<EyeComponent>();
Register<AppearanceComponent>();
Register<AppearanceTestComponent>();
Register<SnapGridComponent>();
Register<ClientUserInterfaceComponent>();
RegisterReference<ClientUserInterfaceComponent, SharedUserInterfaceComponent>();
RegisterIgnore("IgnorePause");
Register<AnimationPlayerComponent>();
Register<ContainerManagerComponent>();
RegisterReference<ContainerManagerComponent, IContainerManager>();
#if DEBUG
Register<DebugExceptionOnAddComponent>();
Register<DebugExceptionExposeDataComponent>();
Register<DebugExceptionInitializeComponent>();
Register<DebugExceptionStartupComponent>();
#endif
}
}
}