mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-01 17:47:24 +02:00
142 lines
5.0 KiB
C#
142 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Reflection;
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namespace Robust.Shared.GameObjects
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{
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/// <summary>
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/// A subsystem that acts on all components of a type at once.
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/// </summary>
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/// <remarks>
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/// This class is instantiated by the <c>EntitySystemManager</c>, and any IoC Dependencies will be resolved.
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/// </remarks>
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[Reflect(false), PublicAPI]
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public abstract partial class EntitySystem : IEntitySystem
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{
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[Dependency] protected readonly IEntityManager EntityManager = default!;
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[Dependency] protected readonly IComponentManager ComponentManager = default!;
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[Dependency] protected readonly IEntitySystemManager EntitySystemManager = default!;
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protected internal List<Type> UpdatesAfter { get; } = new();
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protected internal List<Type> UpdatesBefore { get; } = new();
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IEnumerable<Type> IEntitySystem.UpdatesAfter => UpdatesAfter;
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IEnumerable<Type> IEntitySystem.UpdatesBefore => UpdatesBefore;
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protected EntitySystem()
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{
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Subs = new Subscriptions(this);
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}
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/// <inheritdoc />
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public virtual void Initialize() { }
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/// <inheritdoc />
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public virtual void Update(float frameTime) { }
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/// <inheritdoc />
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public virtual void FrameUpdate(float frameTime) { }
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/// <inheritdoc />
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public virtual void Shutdown()
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{
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ShutdownSubscriptions();
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}
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#region Event Proxy
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protected void RaiseLocalEvent<T>(T message) where T : notnull
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{
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EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
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}
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protected void RaiseLocalEvent(object message)
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{
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EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
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}
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protected void QueueLocalEvent(EntityEventArgs message)
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{
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EntityManager.EventBus.QueueEvent(EventSource.Local, message);
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}
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protected void RaiseNetworkEvent(EntityEventArgs message)
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{
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EntityManager.EntityNetManager?.SendSystemNetworkMessage(message);
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}
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protected void RaiseNetworkEvent(EntityEventArgs message, INetChannel channel)
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{
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EntityManager.EntityNetManager?.SendSystemNetworkMessage(message, channel);
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}
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protected void RaiseNetworkEvent(EntityEventArgs message, Filter filter)
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{
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foreach (var session in filter.Recipients)
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{
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EntityManager.EntityNetManager?.SendSystemNetworkMessage(message, session.ConnectedClient);
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}
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}
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protected Task<T> AwaitNetworkEvent<T>(CancellationToken cancellationToken)
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where T : EntityEventArgs
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{
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return EntityManager.EventBus.AwaitEvent<T>(EventSource.Network, cancellationToken);
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}
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protected void RaiseLocalEvent<TEvent>(EntityUid uid, TEvent args, bool broadcast = true)
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where TEvent : EntityEventArgs
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{
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EntityManager.EventBus.RaiseLocalEvent(uid, args, broadcast);
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}
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protected void RaiseLocalEvent(EntityUid uid, EntityEventArgs args, bool broadcast = true)
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{
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EntityManager.EventBus.RaiseLocalEvent(uid, args, broadcast);
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}
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#endregion
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#region Static Helpers
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/*
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NOTE: Static helpers relating to EntitySystems are here rather than in a
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static helper class for conciseness / usability. If we had an "EntitySystems" static class
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it would conflict with any imported namespace called "EntitySystems" and require using alias directive, and
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if we called it something longer like "EntitySystemUtility", writing out "EntitySystemUtility.Get" seems
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pretty tedious for a potentially commonly-used method. Putting it here allows writing "EntitySystem.Get"
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which is nice and concise.
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*/
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/// <summary>
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/// Gets the indicated entity system.
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/// </summary>
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/// <typeparam name="T">entity system to get</typeparam>
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/// <returns></returns>
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public static T Get<T>() where T : IEntitySystem
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{
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return IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<T>();
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}
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/// <summary>
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/// Tries to get an entity system of the specified type.
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/// </summary>
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/// <typeparam name="T">Type of entity system to find.</typeparam>
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/// <param name="entitySystem">instance matching the specified type (if exists).</param>
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/// <returns>If an instance of the specified entity system type exists.</returns>
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public static bool TryGet<T>([NotNullWhen(true)] out T? entitySystem) where T : IEntitySystem
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{
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return IoCManager.Resolve<IEntitySystemManager>().TryGetEntitySystem(out entitySystem);
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}
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#endregion
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}
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}
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