mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
* Fixes right click menu stopping input Removed a flag change when the modal stack was showing, which preventing the click from getting passed to the next function. * Added parsing for mod2 and mod3 from Keybind YAML * Fixes a crash on context change when a keybind is not defined in keybinds.yml * Implemented ShowDebugConsole Hotkey * Refactored input system Refactored input system to run Key and Mouse input through the InputManager before doing stuff. * Upgraded LineEdit and classes that use it. Fixed input while KeyboardFocused. Upgraded LineEdit to use Keybinds. Upgraded DebugConsole to use Keybinds. Replaced all references to MouseDown, MouseUp, KeyDown, and KeyUp with KeyBindUp and KeyBindDown. Moved UserInterfaceManager call from GameController.Input to InputManager event. Stopped input going to simulation while a control has focus in UserInterfaceManager. * Some fixes for input system Fixed keybinds getting stuck when selecting a LineEdit. Changed MenuBar to not error. Fixed a few cases where LineEdit would eat input if you hovered over it and where mouse input got eaten when clicking in the world while a LineEdit was selected. * Removed extra dependencies * Added GUIBoundKeyEventArgs to ButtonEventArgs * Fixes for input with LineEdit selected Fixed multiple keybinds mapped to the same key not triggering. Fixed keybind input not getting to LineEdit when hovering over a control. * Implemented Key Repeat for LineEdit * Fix for input on Robust.Lite Launcher * Renames NonFocusKeybinds to EnableAllKeybinds Renamed NonFocusKeybinds to EnableAllKeybinds and added comment to clarify usage * Adds repeating keybinds Used for TextBackspace, TextCursorLeft, and TextCursorRight Reverts a change to LineEdit that implemented repeating keys Adds some documentation comments
400 lines
12 KiB
C#
400 lines
12 KiB
C#
using System;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Robust.Client.UserInterface.CustomControls
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{
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// ReSharper disable once InconsistentNaming
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public class SS14Window : Panel
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{
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public const string StyleClassWindowTitle = "windowTitle";
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public const string StyleClassWindowPanel = "windowPanel";
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public const string StyleClassWindowHeader = "windowHeader";
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public const string StyleClassWindowCloseButton = "windowCloseButton";
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protected virtual Vector2? CustomSize => null;
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public SS14Window()
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{
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PanelOverride = new StyleBoxFlat
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{
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BackgroundColor = new Color(37, 37, 42)
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};
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// Setup header. Includes the title label and close button.
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var header = new Panel
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{
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AnchorRight = 1.0f, MarginBottom = 25.0f,
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MouseFilter = MouseFilterMode.Ignore,
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StyleClasses = {StyleClassWindowHeader}
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};
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header.AddStyleClass(StyleClassWindowHeader);
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TitleLabel = new Label
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{
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ClipText = true,
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AnchorRight = 1.0f,
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AnchorBottom = 1.0f,
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MarginRight = -25.0f,
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MarginLeft = 5,
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Text = "Exemplary Window Title Here",
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VAlign = Label.VAlignMode.Center,
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StyleClasses = {StyleClassWindowTitle}
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};
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CloseButton = new TextureButton
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{
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AnchorLeft = 1.0f, AnchorRight = 1.0f, AnchorBottom = 1.0f, MarginLeft = -25.0f,
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StyleClasses = {StyleClassWindowCloseButton}
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};
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CloseButton.OnPressed += CloseButtonPressed;
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header.AddChild(TitleLabel);
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header.AddChild(CloseButton);
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// Setup content area.
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Contents = new MarginContainer
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{
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AnchorRight = 1.0f,
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AnchorBottom = 1.0f,
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MarginTop = 30.0f,
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MarginBottomOverride = 10,
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MarginLeftOverride = 10,
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MarginRightOverride = 10,
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MarginTopOverride = 10,
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RectClipContent = true,
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MouseFilter = MouseFilterMode.Ignore
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};
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Contents.OnMinimumSizeChanged += _ => MinimumSizeChanged();
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AddChild(header);
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AddChild(Contents);
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AddStyleClass(StyleClassWindowPanel);
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MarginLeft = 100.0f;
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MarginTop = 38.0f;
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MarginRight = 878.0f;
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MarginBottom = 519.0f;
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if (CustomSize != null)
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{
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Size = CustomSize.Value;
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}
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}
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[Flags]
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enum DragMode
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{
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None = 0,
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Move = 1,
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Top = 1 << 1,
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Bottom = 1 << 2,
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Left = 1 << 3,
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Right = 1 << 4,
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}
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public MarginContainer Contents { get; private set; }
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private TextureButton CloseButton;
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private const int DRAG_MARGIN_SIZE = 7;
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// TODO: Un-hard code this header size.
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private const float HEADER_SIZE_Y = 25;
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protected virtual Vector2 ContentsMinimumSize => (50, 50);
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protected override Vector2 CalculateMinimumSize()
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{
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return Vector2.ComponentMax(ContentsMinimumSize, Contents.CombinedMinimumSize) + (0, Contents.MarginTop);
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}
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private DragMode CurrentDrag = DragMode.None;
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private Vector2 DragOffsetTopLeft;
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private Vector2 DragOffsetBottomRight;
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public bool Resizable { get; set; } = true;
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private Label TitleLabel;
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public string Title
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{
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get => TitleLabel.Text;
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set => TitleLabel.Text = value;
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}
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public bool IsOpen => Parent != null;
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/// <summary>
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/// Invoked when the close button of this window is pressed.
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/// </summary>
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public event Action OnClose;
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// Drag resizing and moving code is mostly taken from Godot's WindowDialog.
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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CloseButton.OnPressed -= CloseButtonPressed;
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}
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}
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private void CloseButtonPressed(BaseButton.ButtonEventArgs args)
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{
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Close();
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}
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public virtual void Close()
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{
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if (Parent == null)
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{
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return;
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}
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Parent.RemoveChild(this);
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OnClose?.Invoke();
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}
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protected internal override void KeyBindDown(GUIBoundKeyEventArgs args)
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{
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base.KeyBindDown(args);
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if (!args.CanFocus)
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{
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return;
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}
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CurrentDrag = GetDragModeFor(args.RelativePosition);
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if (CurrentDrag != DragMode.None)
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{
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DragOffsetTopLeft = args.PointerLocation.Position - Position;
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DragOffsetBottomRight = Position + Size - args.PointerLocation.Position;
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}
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MoveToFront();
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}
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protected internal override void KeyBindUp(GUIBoundKeyEventArgs args)
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{
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base.KeyBindUp(args);
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if (!args.CanFocus)
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{
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return;
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}
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DragOffsetTopLeft = DragOffsetBottomRight = Vector2.Zero;
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CurrentDrag = DragMode.None;
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// If this is done in MouseDown, Godot won't fire MouseUp as you need focus to receive MouseUps.
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UserInterfaceManager.KeyboardFocused?.ReleaseKeyboardFocus();
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}
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protected internal override void MouseMove(GUIMouseMoveEventArgs args)
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{
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base.MouseMove(args);
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if (Parent == null)
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{
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return;
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}
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if (CurrentDrag == DragMode.Move)
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{
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var globalPos = args.GlobalPosition;
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globalPos = Vector2.Clamp(globalPos, Vector2.Zero, Parent.Size);
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Position = globalPos - DragOffsetTopLeft;
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return;
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}
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if (!Resizable)
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{
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return;
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}
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if (CurrentDrag == DragMode.None)
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{
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var cursor = CursorShape.Arrow;
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var previewDragMode = GetDragModeFor(args.RelativePosition);
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switch (previewDragMode)
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{
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case DragMode.Top:
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case DragMode.Bottom:
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cursor = CursorShape.VSplit;
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break;
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case DragMode.Left:
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case DragMode.Right:
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cursor = CursorShape.HSplit;
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break;
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case DragMode.Bottom | DragMode.Left:
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case DragMode.Top | DragMode.Right:
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cursor = CursorShape.BDiagSize;
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break;
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case DragMode.Bottom | DragMode.Right:
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case DragMode.Top | DragMode.Left:
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cursor = CursorShape.FDiagSize;
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break;
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}
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DefaultCursorShape = cursor;
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}
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else
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{
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var top = Rect.Top;
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var bottom = Rect.Bottom;
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var left = Rect.Left;
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var right = Rect.Right;
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var (minSizeX, minSizeY) = CombinedMinimumSize;
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if ((CurrentDrag & DragMode.Top) == DragMode.Top)
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{
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var maxY = bottom - minSizeY;
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top = Math.Min(args.GlobalPosition.Y - DragOffsetTopLeft.Y, maxY);
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}
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else if ((CurrentDrag & DragMode.Bottom) == DragMode.Bottom)
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{
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bottom = Math.Max(args.GlobalPosition.Y + DragOffsetBottomRight.Y, top + minSizeY);
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}
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if ((CurrentDrag & DragMode.Left) == DragMode.Left)
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{
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var maxX = right - minSizeX;
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left = Math.Min(args.GlobalPosition.X - DragOffsetTopLeft.X, maxX);
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}
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else if ((CurrentDrag & DragMode.Right) == DragMode.Right)
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{
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right = Math.Max(args.GlobalPosition.X + DragOffsetBottomRight.X, left + minSizeX);
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}
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var rect = new UIBox2(left, top, right, bottom);
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Position = rect.TopLeft;
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Size = rect.Size;
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}
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}
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protected internal override void MouseExited()
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{
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if (Resizable && CurrentDrag == DragMode.None)
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{
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DefaultCursorShape = CursorShape.Arrow;
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}
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}
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private DragMode GetDragModeFor(Vector2 relativeMousePos)
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{
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var mode = DragMode.None;
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if (Resizable)
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{
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if (relativeMousePos.Y < DRAG_MARGIN_SIZE)
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{
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mode = DragMode.Top;
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}
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else if (relativeMousePos.Y > Size.Y - DRAG_MARGIN_SIZE)
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{
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mode = DragMode.Bottom;
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}
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if (relativeMousePos.X < DRAG_MARGIN_SIZE)
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{
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mode |= DragMode.Left;
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}
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else if (relativeMousePos.X > Size.X - DRAG_MARGIN_SIZE)
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{
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mode |= DragMode.Right;
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}
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}
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if (mode == DragMode.None && relativeMousePos.Y < HEADER_SIZE_Y)
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{
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mode = DragMode.Move;
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}
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return mode;
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}
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public void MoveToFront()
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{
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if (Parent == null)
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{
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throw new InvalidOperationException("This window is not currently open.");
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}
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SetPositionLast();
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}
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public bool IsAtFront()
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{
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if (Parent == null)
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{
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throw new InvalidOperationException("This window is not currently open");
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}
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var siblingCount = Parent.ChildCount;
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var ourPos = GetPositionInParent();
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for (var i = ourPos + 1; i < siblingCount; i++)
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{
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if (Parent.GetChild(i).Visible)
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{
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// If we find a control after us that's visible, we're NOT in front.
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return false;
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}
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}
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return true;
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}
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public void Open()
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{
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if (!Visible)
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{
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Visible = true;
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Logger.WarningS("ui", $"Window {this} had visibility false. Do not use visibility on SS14Window.");
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}
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if (!IsOpen)
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{
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UserInterfaceManager.WindowRoot.AddChild(this);
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}
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}
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public void OpenCentered()
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{
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Open();
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Position = (Parent.Size - Size) / 2;
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}
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public void OpenCenteredMinSize()
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{
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Size = ContentsMinimumSize;
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OpenCentered();
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}
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public void OpenToLeft()
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{
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Open();
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Position = new Vector2(0, (Parent.Size.Y - Size.Y) / 2);
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}
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// Prevent window headers from getting off screen due to game window resizes.
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protected override void Update(FrameEventArgs args)
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{
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var (spaceX, spaceY) = Parent.Size;
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if (Position.Y > spaceY)
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{
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Position = new Vector2(Position.X, spaceY - HEADER_SIZE_Y);
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}
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if (Position.X > spaceX)
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{
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// 50 is arbitrary here. As long as it's bumped back into view.
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Position = new Vector2(spaceX - 50, Position.Y);
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}
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}
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}
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}
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