Files
RobustToolbox/Robust.Shared/Utility/SequenceMemoryStream.cs
Pieter-Jan Briers 20659789b0 Robust.Packaging system (#3016)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-09-14 19:39:00 +10:00

95 lines
3.0 KiB
C#

using System;
using System.Buffers;
using System.IO;
namespace Robust.Shared.Utility;
// NOTE: ReadOnlySequence<T> is NOT content safe due to tearing. Maybe. It looks like that. Idk.
/// <summary>
/// Stream that effectively writes to a <see cref="ReadOnlySequence{T}"/> of bytes.
/// Less allocations over <see cref="MemoryStream"/> in some scenarios.
/// </summary>
internal sealed class SequenceMemoryStream : Stream
{
// private long _length;
private readonly int _segmentLength;
private readonly SequenceSegment _startSegment;
private SequenceSegment _curSegment;
private int _curSegmentWritten;
public SequenceMemoryStream(int segmentLength = 512 * 1024)
{
_segmentLength = segmentLength;
_startSegment = _curSegment = new SequenceSegment(segmentLength, 0);
}
public ReadOnlySequence<byte> AsSequence => new(_startSegment, 0, _curSegment, _curSegmentWritten);
public override void Flush()
{
}
public override int Read(byte[] buffer, int offset, int count) => throw new NotSupportedException();
public override long Seek(long offset, SeekOrigin origin) => throw new NotSupportedException();
public override void SetLength(long value) => throw new NotSupportedException();
public override void Write(byte[] buffer, int offset, int count) => Write(buffer.AsSpan(offset, count));
public override void Write(ReadOnlySpan<byte> buffer)
{
while (true)
{
var curSegmentSpan = _curSegment.Buffer.AsSpan(_curSegmentWritten);
if (curSegmentSpan.Length >= buffer.Length)
{
buffer.CopyTo(curSegmentSpan);
_curSegmentWritten += buffer.Length;
return;
}
buffer[..curSegmentSpan.Length].CopyTo(curSegmentSpan);
buffer = buffer[curSegmentSpan.Length..];
var newSegment = new SequenceSegment(_segmentLength, _curSegment.RunningIndex + _segmentLength);
_curSegment.Append(newSegment);
_curSegment = newSegment;
_curSegmentWritten = 0;
}
}
public override void WriteByte(byte value)
{
Span<byte> buffer = stackalloc byte[1];
buffer[0] = value;
Write(buffer);
}
public override bool CanRead => false;
public override bool CanSeek => false;
public override bool CanWrite => true;
public override long Length => _curSegment.RunningIndex + _curSegmentWritten;
public override long Position
{
get => Length;
set => throw new NotSupportedException();
}
private sealed class SequenceSegment : ReadOnlySequenceSegment<byte>
{
public readonly byte[] Buffer;
public SequenceSegment(int segmentLength, long runningIndex)
{
Buffer = GC.AllocateUninitializedArray<byte>(segmentLength);
RunningIndex = runningIndex;
Memory = Buffer;
}
public void Append(SequenceSegment segment) => Next = segment;
}
}