Files
RobustToolbox/Robust.Shared/Network/ClientConnectionState.cs
Acruid 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

31 lines
823 B
C#

namespace Robust.Shared.Network
{
public enum ClientConnectionState : byte
{
/// <summary>
/// We are not connected and not trying to get connected either. Quite lonely huh.
/// </summary>
NotConnecting,
/// <summary>
/// Resolving the DNS query for the address of the server.
/// </summary>
ResolvingHost,
/// <summary>
/// Attempting to establish a connection to the server.
/// </summary>
EstablishingConnection,
/// <summary>
/// Connection established, going through regular handshake business.
/// </summary>
Handshake,
/// <summary>
/// Connection is solid and handshake is done go wild.
/// </summary>
Connected
}
}