Files
RobustToolbox/Robust.Shared/Map/TileChangedEventHandler.cs
Acruid 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

10 lines
436 B
C#

namespace Robust.Shared.Map
{
/// <summary>
/// Event delegate for the OnTileChanged event.
/// </summary>
/// <param name="gridId">The ID of the grid being changed.</param>
/// <param name="tileRef">A reference to the new tile being inserted.</param>
/// <param name="oldTile">The old tile that is being replaced.</param>
public delegate void TileChangedEventHandler(TileRef tileRef, Tile oldTile);
}