Files
RobustToolbox/Robust.Shared/Console/LocalizedCommands.cs
2025-04-02 05:23:43 +02:00

56 lines
1.9 KiB
C#

using System.Threading;
using System.Threading.Tasks;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Robust.Shared.Console;
public abstract class LocalizedCommands : IConsoleCommand
{
[Dependency] protected readonly ILocalizationManager LocalizationManager = default!;
/// <inheritdoc />
public abstract string Command { get; }
/// <inheritdoc />
public virtual string Description => LocalizationManager.TryGetString($"cmd-{Command}-desc", out var val) ? val : "";
/// <inheritdoc />
public virtual string Help => LocalizationManager.TryGetString($"cmd-{Command}-help", out var val) ? val : "";
/// <inheritdoc />
public virtual bool RequireServerOrSingleplayer => false;
/// <inheritdoc />
public abstract void Execute(IConsoleShell shell, string argStr, string[] args);
/// <inheritdoc />
public virtual CompletionResult GetCompletion(IConsoleShell shell, string[] args) => CompletionResult.Empty;
/// <inheritdoc />
public virtual ValueTask<CompletionResult> GetCompletionAsync(IConsoleShell shell, string[] args, string argStr,
CancellationToken cancel)
{
return ValueTask.FromResult(GetCompletion(shell, args));
}
}
/// <summary>
/// Base class for localized console commands that run in "entity space".
/// </summary>
/// <remarks>
/// <para>
/// This type of command is registered only while the entity system is active.
/// On the client this means that the commands are only available while connected to a server or in single player.
/// </para>
/// <para>
/// These commands are allowed to take dependencies on entity systems, reducing boilerplate for many usages.
/// </para>
/// </remarks>
public abstract class LocalizedEntityCommands : LocalizedCommands, IEntityConsoleCommand
{
[Dependency]
protected readonly EntityManager EntityManager = default!;
}