Files
RobustToolbox/Robust.Server/ServerStatus/StatusHost.Handlers.cs
T

137 lines
4.3 KiB
C#

using System;
using System.Threading.Tasks;
using System.Net;
using System.Text.Json.Nodes;
using Robust.Shared;
namespace Robust.Server.ServerStatus
{
internal sealed partial class StatusHost
{
private void RegisterHandlers()
{
AddHandler(HandleTeapot);
AddHandler(HandleStatus);
AddHandler(HandleInfo);
AddHandler(HandleAutomaticClientZip);
}
private static async Task<bool> HandleTeapot(IStatusHandlerContext context)
{
if (!context.IsGetLike || context.Url!.AbsolutePath != "/teapot")
{
return false;
}
await context.RespondAsync("I am a teapot.", (HttpStatusCode) 418);
return true;
}
private async Task<bool> HandleStatus(IStatusHandlerContext context)
{
if (!context.IsGetLike || context.Url!.AbsolutePath != "/status")
{
return false;
}
var jObject = new JsonObject
{
// We need to send at LEAST name and player count to have the launcher work with us.
// Content can override these if it wants (e.g. stealthmins).
["name"] = _serverNameCache,
["players"] = _playerManager.PlayerCount
};
OnStatusRequest?.Invoke(jObject);
await context.RespondJsonAsync(jObject);
return true;
}
private async Task<bool> HandleInfo(IStatusHandlerContext context)
{
if (!context.IsGetLike || context.Url!.AbsolutePath != "/info")
{
return false;
}
var downloadUrl = _configurationManager.GetCVar(CVars.BuildDownloadUrl);
JsonObject? buildInfo;
if (string.IsNullOrEmpty(downloadUrl))
{
buildInfo = await PrepareACZBuildInfo();
}
else
{
var hash = _configurationManager.GetCVar(CVars.BuildHash);
if (hash == "")
{
hash = null;
}
buildInfo = new JsonObject
{
["engine_version"] = _configurationManager.GetCVar(CVars.BuildEngineVersion),
["fork_id"] = _configurationManager.GetCVar(CVars.BuildForkId),
["version"] = _configurationManager.GetCVar(CVars.BuildVersion),
["download_url"] = downloadUrl,
["hash"] = hash,
};
}
var authInfo = new JsonObject
{
["mode"] = _netManager.Auth.ToString(),
["public_key"] = _netManager.CryptoPublicKey != null
? Convert.ToBase64String(_netManager.CryptoPublicKey)
: null
};
var jObject = new JsonObject
{
["connect_address"] = _configurationManager.GetCVar(CVars.StatusConnectAddress),
["auth"] = authInfo,
["build"] = buildInfo
};
OnInfoRequest?.Invoke(jObject);
await context.RespondJsonAsync(jObject);
return true;
}
private async Task<JsonObject?> PrepareACZBuildInfo()
{
var acz = await PrepareACZ();
if (acz == null) return null;
// Automatic - pass to ACZ
// Unfortunately, we still can't divine engine version.
var engineVersion = _configurationManager.GetCVar(CVars.BuildEngineVersion);
// Fork ID is an interesting case, we don't want to cause too many redownloads but we also don't want to pollute disk.
// Call the fork "custom" if there's no explicit ID given.
var fork = _configurationManager.GetCVar(CVars.BuildForkId);
if (string.IsNullOrEmpty(fork))
{
fork = "custom";
}
return new JsonObject
{
["engine_version"] = engineVersion,
["fork_id"] = fork,
["version"] = acz.Value.Hash,
// Don't supply a download URL - like supplying an empty self-address
["download_url"] = "",
["hash"] = acz.Value.Hash,
};
}
}
}