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* Fix client-side physics bodies getting stuck awake Wasn't a huge perf hit but it could leak a bit. Also there's a bunch of E/C stuff in here and I'll deal with it later. * Fix broadphase leak * Fix robust server sim
13 lines
277 B
C#
13 lines
277 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Dynamics;
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namespace Robust.Server.Physics
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedPhysicsMapComponent))]
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public sealed class PhysicsMapComponent : SharedPhysicsMapComponent
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{
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}
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}
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