Files
RobustToolbox/Robust.Server/Physics/GridFixtureSystem.cs
T
metalgearslothandGitHub 68576ace72 Accurate grid bounds (#2027)
* Fright night

* Shitty bounds working

* No more fixture leak

* Optimise TryFindGridAt

Should be O(1) now instead of the previous O(n) for number of fixtures

* ambush

* Merge stuffies

* Merge to master

* Fixes I guess

* Fix client sync

* Fix grid deserialization

* Jank test

* Fix deferral shitfuckery

* Optimise and remove

* Fixes

* Just werk dam u

* Optimisations

* Bunch of fixes

* FINALLY IT'S DONE

* Fixes

* Fix

* Comment
2021-09-20 21:07:31 +10:00

12 lines
239 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Server.Physics
{
/// <summary>
/// Handles generating fixtures for MapGrids.
/// </summary>
internal sealed class GridFixtureSystem : SharedGridFixtureSystem
{
}
}