Files
RobustToolbox/Robust.Client/UserInterface/UserInterfaceManager.cs
eoineoineoin 56c30edf04 Replace Matrix3 with System.Numerics.Matrix3x2 (#5078)
* Delete Matrix3. Replace with System.Numerics.Matrix3x2

* Feedback

* release notes
2024-06-02 14:08:47 +10:00

466 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.Numerics;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Client.State;
using Robust.Client.Timing;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.CustomControls.DebugMonitorControls;
using Robust.Client.UserInterface.Stylesheets;
using Robust.Shared;
using Robust.Shared.Audio.Sources;
using Robust.Shared.Configuration;
using Robust.Shared.Exceptions;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Profiling;
using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Robust.Client.UserInterface
{
internal sealed partial class UserInterfaceManager : IUserInterfaceManagerInternal
{
[Dependency] private readonly IDependencyCollection _rootDependencies = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IFontManager _fontManager = default!;
[Dependency] private readonly IClydeInternal _clyde = default!;
[Dependency] private readonly IClientGameTiming _gameTiming = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly IUserInterfaceManagerInternal _userInterfaceManager = default!;
[Dependency] private readonly IDynamicTypeFactoryInternal _typeFactory = default!;
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly ProfManager _prof = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IEntitySystemManager _systemManager = default!;
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IRuntimeLog _runtime = default!;
private IAudioSource? _clickSource;
private IAudioSource? _hoverSource;
/// <summary>
/// Upper limit on the number of times that controls can be measured / arranged each tick before being deferred
/// to the next frame update. This is just meant to prevent infinite loops from completely locking up the UI.
/// </summary>
public const int ControlUpdateLimit = 25_000;
[ViewVariables] public InterfaceTheme ThemeDefaults { get; private set; } = default!;
[ViewVariables]
public Stylesheet? Stylesheet
{
get => _stylesheet;
set
{
_stylesheet = value;
foreach (var root in _roots)
{
if (root.Stylesheet == null)
{
root.StylesheetUpdateRecursive();
}
}
}
}
[ViewVariables] public ViewportContainer MainViewport { get; private set; } = default!;
[ViewVariables] public LayoutContainer StateRoot { get; private set; } = default!;
[ViewVariables] public PopupContainer ModalRoot { get; private set; } = default!;
[ViewVariables] public WindowRoot RootControl { get; private set; } = default!;
[ViewVariables] public LayoutContainer WindowRoot { get; private set; } = default!;
[ViewVariables] public LayoutContainer PopupRoot { get; private set; } = default!;
[ViewVariables] public DropDownDebugConsole DebugConsole { get; private set; } = default!;
[ViewVariables] public IDebugMonitors DebugMonitors => _debugMonitors;
private DebugMonitors _debugMonitors = default!;
private bool _rendering = true;
private readonly Queue<Action> _deferQueue = new();
private readonly Queue<Control> _styleUpdateQueue = new();
private readonly Queue<Control> _measureUpdateQueue = new();
private readonly Queue<Control> _arrangeUpdateQueue = new();
private Stylesheet? _stylesheet;
private ISawmill _sawmillUI = default!;
public event Action<Control>? OnKeyBindDown;
public void Initialize()
{
_dependencies = new DependencyCollection(_rootDependencies);
_configurationManager.OnValueChanged(CVars.DisplayUIScale, _uiScaleChanged, true);
ThemeDefaults = new InterfaceThemeDummy();
_initScaling();
SetupControllers();
_initializeCommon();
DebugConsole = new DropDownDebugConsole();
RootControl.AddChild(DebugConsole);
DebugConsole.SetPositionInParent(ModalRoot.GetPositionInParent());
_debugMonitors = new DebugMonitors(_gameTiming, _playerManager, _eyeManager, _inputManager, _stateManager,
_clyde, _netManager, _mapManager);
DebugConsole.BelowConsole.AddChild(_debugMonitors);
_inputManager.SetInputCommand(EngineKeyFunctions.ShowDebugConsole,
InputCmdHandler.FromDelegate(session => DebugConsole.Toggle()));
_inputManager.SetInputCommand(EngineKeyFunctions.ShowDebugMonitors,
InputCmdHandler.FromDelegate(enabled: session => { DebugMonitors.Visible = true; },
disabled: session => { DebugMonitors.Visible = false; }));
_inputManager.SetInputCommand(EngineKeyFunctions.HideUI,
InputCmdHandler.FromDelegate(
enabled: session => _rendering = false,
disabled: session => _rendering = true));
_inputManager.UIKeyBindStateChanged += OnUIKeyBindStateChanged;
_initThemes();
_stylesheet = new DefaultStylesheet(_resourceCache, this).Stylesheet;
}
public void PostInitialize()
{
_initializeScreens();
InitializeControllers();
}
private void _initializeCommon()
{
_sawmillUI = _logManager.GetSawmill("ui");
RootControl = CreateWindowRoot(_clyde.MainWindow);
RootControl.Name = "MainWindowRoot";
RootControl.DisableAutoScaling = false;
_clyde.DestroyWindow += WindowDestroyed;
_clyde.OnWindowFocused += ClydeOnWindowFocused;
MainViewport = new MainViewportContainer(_eyeManager)
{
Name = "MainViewport"
};
RootControl.AddChild(MainViewport);
StateRoot = new LayoutContainer
{
Name = "StateRoot",
MouseFilter = Control.MouseFilterMode.Ignore
};
RootControl.AddChild(StateRoot);
WindowRoot = new LayoutContainer
{
Name = "WindowRoot",
MouseFilter = Control.MouseFilterMode.Ignore
};
RootControl.AddChild(WindowRoot);
ModalRoot = new PopupContainer
{
Name = "ModalRoot",
MouseFilter = Control.MouseFilterMode.Ignore,
};
RootControl.AddChild(ModalRoot);
PopupRoot = new LayoutContainer
{
Name = "PopupRoot",
MouseFilter = Control.MouseFilterMode.Ignore
};
RootControl.AddChild(PopupRoot);
}
public void InitializeTesting()
{
ThemeDefaults = new InterfaceThemeDummy();
_initializeCommon();
}
public event Action<PostDrawUIRootEventArgs>? OnPostDrawUIRoot;
public void DeferAction(Action action)
{
_deferQueue.Enqueue(action);
}
private void WindowDestroyed(WindowDestroyedEventArgs args)
{
DestroyWindowRoot(args.Window);
}
public void FrameUpdate(FrameEventArgs args)
{
using (_prof.Group("Update"))
{
foreach (var root in _roots)
{
using (_prof.Group("Root"))
{
var totalUpdated = root.DoFrameUpdateRecursive(args);
_prof.WriteValue("Total", ProfData.Int32(totalUpdated));
}
}
}
// Process queued style & layout updates.
using (_prof.Group("Style"))
{
var total = 0;
while (_styleUpdateQueue.Count != 0)
{
if (total >= ControlUpdateLimit)
{
_sawmillUI.Warning($"Hit style update limit. Queued: {_styleUpdateQueue.Count}. Next in queue: {_styleUpdateQueue.Peek()}. Parent: {_styleUpdateQueue.Peek().Parent}");
break;
}
var control = _styleUpdateQueue.Dequeue();
if (control.Disposed)
continue;
control.DoStyleUpdate();
total += 1;
}
_prof.WriteValue("Total", ProfData.Int32(total));
}
using (_prof.Group("Measure"))
{
var total = 0;
while (_measureUpdateQueue.Count != 0)
{
if (total >= ControlUpdateLimit)
{
_sawmillUI.Warning($"Hit measure update limit. Queued: {_measureUpdateQueue.Count}. Next in queue: {_measureUpdateQueue.Peek()}. Parent: {_measureUpdateQueue.Peek().Parent}");
break;
}
var control = _measureUpdateQueue.Dequeue();
if (control.Disposed)
continue;
RunMeasure(control);
if (!control.IsMeasureValid && control.IsInsideTree)
_sawmillUI.Warning($"Control's measure is invalid after measuring. Control: {control}. Parent: {control.Parent}.");
total += 1;
}
_prof.WriteValue("Total", ProfData.Int32(total));
}
using (_prof.Group("Arrange"))
{
var total = 0;
while (_arrangeUpdateQueue.Count != 0)
{
if (total >= ControlUpdateLimit)
{
_sawmillUI.Warning($"Hit arrange update limit. Queued: {_arrangeUpdateQueue.Count}. Next in queue: {_arrangeUpdateQueue.Peek()}. Parent: {_arrangeUpdateQueue.Peek().Parent}");
break;
}
var control = _arrangeUpdateQueue.Dequeue();
if (control.Disposed)
continue;
RunArrange(control);
if (!control.IsArrangeValid && control.IsInsideTree)
_sawmillUI.Warning($"Control's arrangement is invalid after arranging. Control: {control}. Parent: {control.Parent}.");
total += 1;
}
_prof.WriteValue("Total", ProfData.Int32(total));
}
using (_prof.Group("Controllers"))
{
UpdateControllers(args);
}
// count down tooltip delay if we're not showing one yet and
// are hovering the mouse over a control without moving it
if (_tooltipDelay != null && !_showingTooltip)
{
_tooltipTimer += args.DeltaSeconds;
if (_tooltipTimer >= _tooltipDelay)
{
_showTooltip();
}
}
if (_needUpdateActiveCursor)
{
_needUpdateActiveCursor = false;
UpdateActiveCursor();
}
using (_prof.Group("Deferred actions"))
{
while (_deferQueue.TryDequeue(out var action))
{
action();
}
}
}
public void RenderControl(IRenderHandle renderHandle, ref int total, Control control, Vector2i position, Color modulate,
UIBox2i? scissorBox, Matrix3x2 coordinateTransform)
{
if (!control.Visible)
{
return;
}
// Manual clip test with scissor region as optimization.
var controlBox = UIBox2i.FromDimensions(position, control.PixelSize);
if (scissorBox != null)
{
var clipMargin = control.RectDrawClipMargin;
var clipTestBox = new UIBox2i(controlBox.Left - clipMargin, controlBox.Top - clipMargin,
controlBox.Right + clipMargin, controlBox.Bottom + clipMargin);
if (!scissorBox.Value.Intersects(clipTestBox))
{
return;
}
}
var clip = control.RectClipContent;
var scissorRegion = scissorBox;
if (clip)
{
scissorRegion = controlBox;
if (scissorBox != null)
{
// Make the final scissor region a sub region of scissorBox
var s = scissorBox.Value;
var result = s.Intersection(scissorRegion.Value);
if (result == null)
{
// Uhm... No intersection so... don't draw anything at all?
return;
}
scissorRegion = result.Value;
}
renderHandle.SetScissor(scissorRegion);
}
total += 1;
var handle = renderHandle.DrawingHandleScreen;
var oldXform = handle.GetTransform();
var xform = oldXform * Matrix3Helpers.CreateTransform(position, Angle.Zero, Vector2.One);
handle.SetTransform(xform);
modulate *= control.Modulate;
if (_rendering || control.AlwaysRender)
{
// Handle modulation with care.
var oldMod = handle.Modulate;
handle.Modulate = modulate * control.ActualModulateSelf;
control.DrawInternal(renderHandle);
handle.Modulate = oldMod;
handle.UseShader(null);
}
handle.SetTransform(oldXform);
var args = new Control.ControlRenderArguments()
{
Handle = renderHandle,
Total = ref total,
Modulate = modulate,
ScissorBox = scissorRegion,
CoordinateTransform = ref coordinateTransform
};
control.PreRenderChildren(ref args);
foreach (var child in control.Children)
{
var pos = position + (Vector2i)Vector2.Transform(child.PixelPosition, coordinateTransform);
control.RenderChildOverride(ref args, child.GetPositionInParent(), pos);
}
control.PostRenderChildren(ref args);
if (clip)
{
renderHandle.SetScissor(scissorBox);
}
handle.SetTransform(oldXform);
}
public Color GetMainClearColor() => RootControl.ActualBgColor;
/*
* UI Sounds.
* Some notes:
* - Did not play click sound on all button presses because other stuff setting it shouldn't implicitly play the sound
* Which turns this into opt-in rather than opt-out for existing behaviour.
* This just means we have to manually fix buttons but that's okay.
*/
public void SetClickSound(IAudioSource? source)
{
if (!_configurationManager.GetCVar(CVars.InterfaceAudio))
return;
_clickSource?.Dispose();
_clickSource = source;
}
public void ClickSound()
{
_clickSource?.Restart();
}
public void SetHoverSound(IAudioSource? source)
{
if (!_configurationManager.GetCVar(CVars.InterfaceAudio))
return;
_hoverSource?.Dispose();
_hoverSource = source;
}
public void HoverSound()
{
_hoverSource?.Restart();
}
~UserInterfaceManager()
{
ClearWindows();
}
}
}