Files
RobustToolbox/Robust.Client/Graphics/ClientEye/EyeManager.cs
T
ComicIronicandGitHub a284e9f244 Add ScreenToMap overload taking ScreenCoordinates (#1120)
This was a small hole in the API, no real new functionality.
2020-06-09 13:56:52 +02:00

147 lines
4.6 KiB
C#

using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
#nullable enable
namespace Robust.Client.Graphics.ClientEye
{
/// <inheritdoc />
public sealed class EyeManager : IEyeManager
{
// If you modify this make sure to edit the value in the Robust.Shared.Audio.AudioParams struct default too!
// No I can't be bothered to make this a shared constant.
/// <summary>
/// Default scaling for the projection matrix.
/// </summary>
public const int PixelsPerMeter = 32;
#pragma warning disable 649, CS8618
// ReSharper disable twice NotNullMemberIsNotInitialized
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IClyde _displayManager;
#pragma warning restore 649, CS8618
// We default to this when we get set to a null eye.
private readonly FixedEye _defaultEye = new FixedEye();
private IEye? _currentEye;
/// <inheritdoc />
public IEye CurrentEye
{
get => _currentEye ?? _defaultEye;
set => _currentEye = value;
}
/// <inheritdoc />
public MapId CurrentMap => CurrentEye.Position.MapId;
/// <inheritdoc />
public Box2 GetWorldViewport()
{
var vpSize = _displayManager.ScreenSize;
var topLeft = ScreenToWorld(Vector2.Zero);
var topRight = ScreenToWorld(new Vector2(vpSize.X, 0));
var bottomRight = ScreenToWorld(vpSize);
var bottomLeft = ScreenToWorld(new Vector2(0, vpSize.Y));
var left = MathHelper.Min(topLeft.X, topRight.X, bottomRight.X, bottomLeft.X);
var bottom = MathHelper.Min(topLeft.Y, topRight.Y, bottomRight.Y, bottomLeft.Y);
var right = MathHelper.Max(topLeft.X, topRight.X, bottomRight.X, bottomLeft.X);
var top = MathHelper.Max(topLeft.Y, topRight.Y, bottomRight.Y, bottomLeft.Y);
return new Box2(left, bottom, right, top);
}
/// <inheritdoc />
public Vector2 WorldToScreen(Vector2 point)
{
var newPoint = point;
CurrentEye.GetViewMatrix(out var viewMatrix);
newPoint = viewMatrix * newPoint;
// (inlined version of UiProjMatrix)
newPoint *= new Vector2(1, -1) * PixelsPerMeter;
newPoint += _displayManager.ScreenSize / 2f;
return newPoint;
}
/// <inheritdoc />
public void GetScreenProjectionMatrix(out Matrix3 projMatrix)
{
Matrix3 result = default;
result.R0C0 = PixelsPerMeter;
result.R1C1 = -PixelsPerMeter;
var screenSize = _displayManager.ScreenSize;
result.R0C2 = screenSize.X / 2f;
result.R1C2 = screenSize.Y / 2f;
result.R2C2 = 1;
/* column major
Sx 0 Tx
0 Sy Ty
0 0 1
*/
projMatrix = result;
}
/// <inheritdoc />
public ScreenCoordinates WorldToScreen(GridCoordinates point)
{
var worldCoords = _mapManager.GetGrid(point.GridID).LocalToWorld(point);
return new ScreenCoordinates(WorldToScreen(worldCoords.Position));
}
/// <inheritdoc />
public GridCoordinates ScreenToWorld(ScreenCoordinates point)
{
return ScreenToWorld(point.Position);
}
/// <inheritdoc />
public GridCoordinates ScreenToWorld(Vector2 point)
{
var mapCoords = ScreenToMap(point);
if (!_mapManager.TryFindGridAt(mapCoords, out var grid))
{
grid = _mapManager.GetDefaultGrid(mapCoords.MapId);
}
return new GridCoordinates(grid.WorldToLocal(mapCoords.Position), grid.Index);
}
/// <inheritdoc />
public MapCoordinates ScreenToMap(ScreenCoordinates point)
{
return ScreenToMap(point.Position);
}
/// <inheritdoc />
public MapCoordinates ScreenToMap(Vector2 point)
{
var newPoint = point;
// (inlined version of UiProjMatrix^-1)
newPoint -= _displayManager.ScreenSize / 2f;
newPoint *= new Vector2(1, -1) / PixelsPerMeter;
// view matrix
CurrentEye.GetViewMatrixInv(out var viewMatrixInv);
newPoint = viewMatrixInv * newPoint;
return new MapCoordinates(newPoint, CurrentMap);
}
}
}