Files
RobustToolbox/Robust.Client/ClientSignalHandler.cs
T

17 lines
418 B
C#

using Robust.Client.Interfaces;
using Robust.Shared;
using Robust.Shared.IoC;
namespace Robust.Client
{
internal sealed class ClientSignalHandler : SignalHandler
{
[Dependency] private readonly IGameController _gameController = default!;
protected override void OnReceiveTerminationSignal(string signal)
{
_gameController.Shutdown($"{signal} received");
}
}
}