Files
RobustToolbox/Robust.Shared.Maths/Box2Rotated.cs
2021-11-19 22:59:49 -08:00

218 lines
6.6 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
namespace Robust.Shared.Maths
{
/// <summary>
/// This type contains a <see cref="Box2"/> and a rotation <see cref="Angle"/> in world space.
/// </summary>
[Serializable]
public struct Box2Rotated : IEquatable<Box2Rotated>
{
public Box2 Box;
public Angle Rotation;
/// <summary>
/// The point about which the rotation occurs.
/// </summary>
public Vector2 Origin;
/// <summary>
/// A 1x1 unit box with the origin centered and identity rotation.
/// </summary>
public static readonly Box2Rotated UnitCentered = new(Box2.UnitCentered, Angle.Zero, Vector2.Zero);
public readonly Vector2 BottomRight => Origin + Rotation.RotateVec(Box.BottomRight - Origin);
public readonly Vector2 TopLeft => Origin + Rotation.RotateVec(Box.TopLeft - Origin);
public readonly Vector2 TopRight => Origin + Rotation.RotateVec(Box.TopRight - Origin);
public readonly Vector2 BottomLeft => Origin + Rotation.RotateVec(Box.BottomLeft - Origin);
public Box2Rotated(Vector2 bottomLeft, Vector2 topRight)
: this(new Box2(bottomLeft, topRight))
{
}
public Box2Rotated(Box2 box)
: this(box, 0)
{
}
public Box2Rotated(Box2 box, Angle rotation)
: this(box, rotation, Vector2.Zero)
{
}
public Box2Rotated(Box2 box, Angle rotation, Vector2 origin)
{
Box = box;
Rotation = rotation;
Origin = origin;
}
/// <summary>
/// calculates the smallest AABB that will encompass the rotated box. The AABB is in local space.
/// </summary>
public readonly Box2 CalcBoundingBox()
{
if (Sse.IsSupported && NumericsHelpers.Enabled)
{
return CalcBoundingBoxSse();
}
return CalcBoundingBoxSlow();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal readonly unsafe Box2 CalcBoundingBoxSse()
{
Vector128<float> boxVec;
fixed (float* lPtr = &Box.Left)
{
boxVec = Sse.LoadVector128(lPtr);
}
var originX = Vector128.Create(Origin.X);
var originY = Vector128.Create(Origin.Y);
var cos = Vector128.Create((float) Math.Cos(Rotation));
var sin = Vector128.Create((float) Math.Sin(Rotation));
var allX = Sse.Shuffle(boxVec, boxVec, 0b10_10_00_00);
var allY = Sse.Shuffle(boxVec, boxVec, 0b01_11_11_01);
allX = Sse.Subtract(allX, originX);
allY = Sse.Subtract(allY, originY);
var modX = Sse.Subtract(Sse.Multiply(allX, cos), Sse.Multiply(allY, sin));
var modY = Sse.Add(Sse.Multiply(allX, sin), Sse.Multiply(allY, cos));
allX = Sse.Add(modX, originX);
allY = Sse.Add(modY, originY);
var l = SimdHelpers.MinHorizontalSse(allX);
var b = SimdHelpers.MinHorizontalSse(allY);
var r = SimdHelpers.MaxHorizontalSse(allX);
var t = SimdHelpers.MaxHorizontalSse(allY);
var lb = Sse.UnpackLow(l, b);
var rt = Sse.UnpackLow(r, t);
var lbrt = Sse.Shuffle(lb, rt, 0b11_10_01_00);
return Unsafe.As<Vector128<float>, Box2>(ref lbrt);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal readonly unsafe Box2 CalcBoundingBoxSlow()
{
Span<float> allX = stackalloc float[4];
Span<float> allY = stackalloc float[4];
(allX[0], allY[0]) = BottomLeft;
(allX[1], allY[1]) = TopRight;
(allX[2], allY[2]) = TopLeft;
(allX[3], allY[3]) = BottomRight;
var X0 = allX[0];
var X1 = allX[0];
for (int i = 1; i < allX.Length; i++)
{
if (allX[i] > X1)
{
X1 = allX[i];
continue;
}
if (allX[i] < X0)
{
X0 = allX[i];
}
}
var Y0 = allY[0];
var Y1 = allY[0];
for (int i = 1; i < allY.Length; i++)
{
if (allY[i] > Y1)
{
Y1 = allY[i];
continue;
}
if (allY[i] < Y0)
{
Y0 = allY[i];
}
}
return new Box2(X0, Y0, X1, Y1);
}
public bool Contains(Vector2 worldPoint)
{
// Get the worldpoint in our frame of reference so we can do a faster AABB check.
var localPoint = GetLocalPoint(worldPoint);
return Box.Contains(localPoint);
}
/// <summary>
/// Convert a point in world-space coordinates to our local coordinates.
/// </summary>
private Vector2 GetLocalPoint(Vector2 point)
{
return Origin + (-Rotation).RotateVec(point - Origin);
}
#region Equality
/// <inheritdoc />
public readonly bool Equals(Box2Rotated other)
{
return Box.Equals(other.Box) && Rotation.Equals(other.Rotation);
}
/// <inheritdoc />
public override readonly bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
return obj is Box2Rotated other && Equals(other);
}
/// <inheritdoc />
public override readonly int GetHashCode()
{
unchecked
{
return (Box.GetHashCode() * 397) ^ Rotation.GetHashCode();
}
}
/// <summary>
/// Check for equality by value between two <see cref="Box2Rotated"/>.
/// </summary>
public static bool operator ==(Box2Rotated a, Box2Rotated b)
{
return a.Equals(b);
}
/// <summary>
/// Check for inequality by value between two <see cref="Box2Rotated"/>.
/// </summary>
public static bool operator !=(Box2Rotated a, Box2Rotated b)
{
return !a.Equals(b);
}
#endregion
/// <summary>
/// Returns a string representation of this type.
/// </summary>
public override readonly string ToString()
{
return $"{Box.ToString()}, {Rotation.ToString()}";
}
}
}