Files
RobustToolbox/Robust.UnitTesting/Client/GameObjects/Components/TransformComponentTests.cs
metalgearsloth d12a238ecc Fix tests
Woops
2021-08-09 19:42:34 +10:00

116 lines
4.5 KiB
C#

using NUnit.Framework;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.UnitTesting.Server;
namespace Robust.UnitTesting.Client.GameObjects.Components
{
[TestFixture]
[TestOf(typeof(TransformComponent))]
public class TransformComponentTests
{
private static readonly MapId TestMapId = new(1);
private static readonly GridId TestGridAId = new(1);
private static readonly GridId TestGridBId = new(2);
private static ISimulation SimulationFactory()
{
var sim = RobustServerSimulation
.NewSimulation()
.InitializeInstance();
var mapManager = sim.Resolve<IMapManager>();
// Adds the map with id 1, and spawns entity 1 as the map entity.
mapManager.CreateMap(TestMapId);
// Adds two grids to use in tests.
mapManager.CreateGrid(TestMapId, TestGridAId);
mapManager.CreateGrid(TestMapId, TestGridBId);
return sim;
}
/// <summary>
/// Make sure that component state locations are RELATIVE.
/// </summary>
[Test]
public void ComponentStatePositionTest()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var gridA = mapMan.GetGrid(TestGridAId);
var gridB = mapMan.GetGrid(TestGridBId);
// Arrange
var initialPos = new EntityCoordinates(gridA.GridEntityId, (0, 0));
var parent = entMan.SpawnEntity(null, initialPos);
var child = entMan.SpawnEntity(null, initialPos);
var parentTrans = parent.Transform;
var childTrans = child.Transform;
var compState = new TransformComponent.TransformComponentState(new Vector2(5, 5), new Angle(0), gridB.GridEntityId, false, false);
parentTrans.HandleComponentState(compState, null);
compState = new TransformComponent.TransformComponentState(new Vector2(6, 6), new Angle(0), gridB.GridEntityId, false, false);
childTrans.HandleComponentState(compState, null);
// World pos should be 6, 6 now.
// Act
var oldWpos = childTrans.WorldPosition;
compState = new TransformComponent.TransformComponentState(new Vector2(1, 1), new Angle(0), parent.Uid, false, false);
childTrans.HandleComponentState(compState, null);
var newWpos = childTrans.WorldPosition;
// Assert
Assert.That(newWpos, Is.EqualTo(oldWpos));
}
/// <summary>
/// Tests that world rotation is built properly
/// </summary>
[Test]
public void WorldRotationTest()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var gridA = mapMan.GetGrid(TestGridAId);
var gridB = mapMan.GetGrid(TestGridBId);
// Arrange
var initalPos = new EntityCoordinates(gridA.GridEntityId, (0, 0));
var node1 = entMan.SpawnEntity(null, initalPos);
var node2 = entMan.SpawnEntity(null, initalPos);
var node3 = entMan.SpawnEntity(null, initalPos);
node1.Name = "node1_dummy";
node2.Name = "node2_dummy";
node3.Name = "node3_dummy";
var node1Trans = node1.Transform;
var node2Trans = node2.Transform;
var node3Trans = node3.Transform;
var compState = new TransformComponent.TransformComponentState(new Vector2(6, 6), Angle.FromDegrees(135), gridB.GridEntityId, false, false);
node1Trans.HandleComponentState(compState, null);
compState = new TransformComponent.TransformComponentState(new Vector2(1, 1), Angle.FromDegrees(45), node1.Uid, false, false);
node2Trans.HandleComponentState(compState, null);
compState = new TransformComponent.TransformComponentState(new Vector2(0, 0), Angle.FromDegrees(45), node2.Uid, false, false);
node3Trans.HandleComponentState(compState, null);
// Act
var result = node3Trans.WorldRotation;
// Assert (135 + 45 + 45 = 225)
Assert.That(result, new ApproxEqualityConstraint(Angle.FromDegrees(225)));
}
}
}