Files
RobustToolbox/Robust.Shared/GameObjects/Systems/EntityLookup.cs
metalgearsloth d12a238ecc Fix tests
Woops
2021-08-09 19:42:34 +10:00

613 lines
22 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using JetBrains.Annotations;
using Robust.Shared.Configuration;
using Robust.Shared.Containers;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Utility;
namespace Robust.Shared.GameObjects
{
public interface IEntityLookup
{
// Not an EntitySystem given EntityManager has a dependency on it which means it's just easier to IoC it for tests.
void Startup();
void Shutdown();
void Update();
bool AnyEntitiesIntersecting(MapId mapId, Box2 box, bool approximate = false);
IEnumerable<IEntity> GetEntitiesInMap(MapId mapId);
IEnumerable<IEntity> GetEntitiesAt(MapId mapId, Vector2 position, bool approximate = false);
IEnumerable<IEntity> GetEntitiesInArc(EntityCoordinates coordinates, float range, Angle direction,
float arcWidth, bool approximate = false);
IEnumerable<IEntity> GetEntitiesIntersecting(MapId mapId, Box2 position, bool approximate = false);
IEnumerable<IEntity> GetEntitiesIntersecting(IEntity entity, bool approximate = false);
IEnumerable<IEntity> GetEntitiesIntersecting(MapCoordinates position, bool approximate = false);
IEnumerable<IEntity> GetEntitiesIntersecting(EntityCoordinates position, bool approximate = false);
IEnumerable<IEntity> GetEntitiesIntersecting(MapId mapId, Vector2 position, bool approximate = false);
void FastEntitiesIntersecting(in MapId mapId, ref Box2 position, EntityQueryCallback callback);
IEnumerable<IEntity> GetEntitiesInRange(EntityCoordinates position, float range, bool approximate = false);
IEnumerable<IEntity> GetEntitiesInRange(IEntity entity, float range, bool approximate = false);
IEnumerable<IEntity> GetEntitiesInRange(MapId mapId, Vector2 point, float range, bool approximate = false);
IEnumerable<IEntity> GetEntitiesInRange(MapId mapId, Box2 box, float range, bool approximate = false);
bool IsIntersecting(IEntity entityOne, IEntity entityTwo);
/// <summary>
/// Updates the lookup for this entity.
/// </summary>
/// <param name="entity"></param>
/// <param name="worldAABB">Pass in to avoid it being re-calculated</param>
/// <returns></returns>
bool UpdateEntityTree(IEntity entity, Box2? worldAABB = null);
void RemoveFromEntityTrees(IEntity entity);
Box2 GetWorldAabbFromEntity(in IEntity ent);
}
[UsedImplicitly]
public class EntityLookup : IEntityLookup, IEntityEventSubscriber
{
private readonly IComponentManager _compManager;
private readonly IEntityManager _entityManager;
private readonly IMapManager _mapManager;
private const int GrowthRate = 256;
private const float PointEnlargeRange = .00001f / 2;
// Using stacks so we always use latest data (given we only run it once per entity).
private readonly Stack<MoveEvent> _moveQueue = new();
private readonly Stack<RotateEvent> _rotateQueue = new();
private readonly Queue<EntParentChangedMessage> _parentChangeQueue = new();
/// <summary>
/// Like RenderTree we need to enlarge our lookup range for EntityLookupComponent as an entity is only ever on
/// 1 EntityLookupComponent at a time (hence it may overlap without another lookup).
/// </summary>
private float _lookupEnlargementRange;
/// <summary>
/// Move and rotate events generate the same update so no point duplicating work in the same tick.
/// </summary>
private readonly HashSet<EntityUid> _handledThisTick = new();
// TODO: Should combine all of the methods that check for IPhysBody and just use the one GetWorldAabbFromEntity method
// TODO: Combine GridTileLookupSystem and entity anchoring together someday.
// Queries are a bit of spaghet rn but ideally you'd just have:
// A) The fast tile-based one
// B) The physics-only one (given physics needs it to be fast af)
// C) A generic use one that covers anything not caught in the above.
public bool Started { get; private set; } = false;
public EntityLookup(IComponentManager compManager, IEntityManager entityManager, IMapManager mapManager)
{
_compManager = compManager;
_entityManager = entityManager;
_mapManager = mapManager;
}
public void Startup()
{
if (Started)
{
throw new InvalidOperationException("Startup() called multiple times.");
}
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.OnValueChanged(CVars.LookupEnlargementRange, value => _lookupEnlargementRange = value, true);
var eventBus = _entityManager.EventBus;
eventBus.SubscribeEvent<MoveEvent>(EventSource.Local, this, ev => _moveQueue.Push(ev));
eventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, ev => _rotateQueue.Push(ev));
eventBus.SubscribeEvent<EntParentChangedMessage>(EventSource.Local, this, ev => _parentChangeQueue.Enqueue(ev));
eventBus.SubscribeLocalEvent<EntityLookupComponent, ComponentInit>(HandleLookupInit);
eventBus.SubscribeLocalEvent<EntityLookupComponent, ComponentShutdown>(HandleLookupShutdown);
eventBus.SubscribeEvent<GridInitializeEvent>(EventSource.Local, this, HandleGridInit);
_entityManager.EntityDeleted += HandleEntityDeleted;
_entityManager.EntityStarted += HandleEntityStarted;
_mapManager.MapCreated += HandleMapCreated;
Started = true;
}
public void Shutdown()
{
// If we haven't even started up, there's nothing to clean up then.
if (!Started)
return;
_moveQueue.Clear();
_rotateQueue.Clear();
_handledThisTick.Clear();
_parentChangeQueue.Clear();
_entityManager.EntityDeleted -= HandleEntityDeleted;
_entityManager.EntityStarted -= HandleEntityStarted;
_mapManager.MapCreated -= HandleMapCreated;
Started = false;
}
private void HandleLookupShutdown(EntityUid uid, EntityLookupComponent component, ComponentShutdown args)
{
component.Tree.Clear();
}
private void HandleGridInit(GridInitializeEvent ev)
{
_entityManager.GetEntity(ev.EntityUid).EnsureComponent<EntityLookupComponent>();
}
private void HandleLookupInit(EntityUid uid, EntityLookupComponent component, ComponentInit args)
{
var capacity = (int) Math.Min(256, Math.Ceiling(component.Owner.Transform.ChildCount / (float) GrowthRate) * GrowthRate);
component.Tree = new DynamicTree<IEntity>(
GetRelativeAABBFromEntity,
capacity: capacity,
growthFunc: x => x == GrowthRate ? GrowthRate * 8 : x + GrowthRate
);
}
private static Box2 GetRelativeAABBFromEntity(in IEntity entity)
{
var aabb = GetWorldAABB(entity);
var tree = GetLookup(entity);
return aabb.Translated(-tree?.Owner.Transform.WorldPosition ?? Vector2.Zero);
}
private void HandleEntityDeleted(object? sender, EntityUid uid)
{
RemoveFromEntityTrees(_entityManager.GetEntity(uid));
}
private void HandleEntityStarted(object? sender, EntityUid uid)
{
UpdateEntityTree(_entityManager.GetEntity(uid));
}
private void HandleMapCreated(object? sender, MapEventArgs eventArgs)
{
if (eventArgs.Map == MapId.Nullspace) return;
_mapManager.GetMapEntity(eventArgs.Map).EnsureComponent<EntityLookupComponent>();
}
public void Update()
{
// Acruid said he'd deal with Update being called around IEntityManager later.
// Could be more efficient but essentially nuke their old lookup and add to new lookup if applicable.
while (_parentChangeQueue.TryDequeue(out var mapChangeEvent))
{
_handledThisTick.Add(mapChangeEvent.Entity.Uid);
RemoveFromEntityTrees(mapChangeEvent.Entity);
if (mapChangeEvent.Entity.Deleted) continue;
UpdateEntityTree(mapChangeEvent.Entity, GetWorldAabbFromEntity(mapChangeEvent.Entity));
}
while (_moveQueue.TryPop(out var moveEvent))
{
if (moveEvent.Sender.Deleted || !_handledThisTick.Add(moveEvent.Sender.Uid)) continue;
UpdateEntityTree(moveEvent.Sender, moveEvent.WorldAABB);
}
while (_rotateQueue.TryPop(out var rotateEvent))
{
if (rotateEvent.Sender.Deleted || !_handledThisTick.Add(rotateEvent.Sender.Uid)) continue;
UpdateEntityTree(rotateEvent.Sender, rotateEvent.WorldAABB);
}
_handledThisTick.Clear();
}
#region Spatial Queries
private IEnumerable<EntityLookupComponent> GetLookupsIntersecting(MapId mapId, Box2 worldAABB)
{
if (mapId == MapId.Nullspace) yield break;
// TODO: Recursive and all that.
foreach (var grid in _mapManager.FindGridsIntersecting(mapId, worldAABB.Enlarged(_lookupEnlargementRange)))
{
yield return _entityManager.GetEntity(grid.GridEntityId).GetComponent<EntityLookupComponent>();
}
yield return _mapManager.GetMapEntity(mapId).GetComponent<EntityLookupComponent>();
}
/// <inheritdoc />
public bool AnyEntitiesIntersecting(MapId mapId, Box2 box, bool approximate = false)
{
var found = false;
foreach (var lookup in GetLookupsIntersecting(mapId, box))
{
var offsetBox = box.Translated(-lookup.Owner.Transform.WorldPosition);
lookup.Tree.QueryAabb(ref found, (ref bool found, in IEntity ent) =>
{
if (!ent.Deleted)
{
found = true;
return false;
}
return true;
}, offsetBox, approximate);
}
return found;
}
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveOptimization)]
public void FastEntitiesIntersecting(in MapId mapId, ref Box2 position, EntityQueryCallback callback)
{
foreach (var lookup in GetLookupsIntersecting(mapId, position))
{
var offsetBox = position.Translated(-lookup.Owner.Transform.WorldPosition);
lookup.Tree._b2Tree.FastQuery(ref offsetBox, (ref IEntity data) => callback(data));
}
}
/// <inheritdoc />
public IEnumerable<IEntity> GetEntitiesIntersecting(MapId mapId, Box2 position, bool approximate = false)
{
if (mapId == MapId.Nullspace) return Enumerable.Empty<IEntity>();
var list = new List<IEntity>();
foreach (var lookup in GetLookupsIntersecting(mapId, position))
{
var offsetBox = position.Translated(-lookup.Owner.Transform.WorldPosition);
lookup.Tree.QueryAabb(ref list, (ref List<IEntity> list, in IEntity ent) =>
{
if (!ent.Deleted)
{
list.Add(ent);
}
return true;
}, offsetBox, approximate);
}
return list;
}
/// <inheritdoc />
public IEnumerable<IEntity> GetEntitiesIntersecting(MapId mapId, Vector2 position, bool approximate = false)
{
if (mapId == MapId.Nullspace) return Enumerable.Empty<IEntity>();
var aabb = new Box2(position, position).Enlarged(PointEnlargeRange);
var list = new List<IEntity>();
var state = (list, position);
foreach (var lookup in GetLookupsIntersecting(mapId, aabb))
{
var offsetBox = aabb.Translated(-lookup.Owner.Transform.WorldPosition);
lookup.Tree.QueryAabb(ref state, (ref (List<IEntity> list, Vector2 position) state, in IEntity ent) =>
{
if (Intersecting(ent, state.position))
{
state.list.Add(ent);
}
return true;
}, offsetBox, approximate);
}
return list;
}
/// <inheritdoc />
public IEnumerable<IEntity> GetEntitiesIntersecting(MapCoordinates position, bool approximate = false)
{
return GetEntitiesIntersecting(position.MapId, position.Position, approximate);
}
/// <inheritdoc />
public IEnumerable<IEntity> GetEntitiesIntersecting(EntityCoordinates position, bool approximate = false)
{
var mapPos = position.ToMap(_entityManager);
return GetEntitiesIntersecting(mapPos.MapId, mapPos.Position, approximate);
}
/// <inheritdoc />
public IEnumerable<IEntity> GetEntitiesIntersecting(IEntity entity, bool approximate = false)
{
if (entity.TryGetComponent<IPhysBody>(out var component))
{
return GetEntitiesIntersecting(entity.Transform.MapID, component.GetWorldAABB(), approximate);
}
return GetEntitiesIntersecting(entity.Transform.Coordinates, approximate);
}
/// <inheritdoc />
public bool IsIntersecting(IEntity entityOne, IEntity entityTwo)
{
var position = entityOne.Transform.MapPosition.Position;
return Intersecting(entityTwo, position);
}
private bool Intersecting(IEntity entity, Vector2 mapPosition)
{
if (entity.TryGetComponent(out IPhysBody? component))
{
if (component.GetWorldAABB().Contains(mapPosition))
return true;
}
else
{
var transform = entity.Transform;
var entPos = transform.WorldPosition;
if (MathHelper.CloseTo(entPos.X, mapPosition.X)
&& MathHelper.CloseTo(entPos.Y, mapPosition.Y))
{
return true;
}
}
return false;
}
/// <inheritdoc />
public IEnumerable<IEntity> GetEntitiesInRange(EntityCoordinates position, float range, bool approximate = false)
{
var mapCoordinates = position.ToMap(_entityManager);
var mapPosition = mapCoordinates.Position;
var aabb = new Box2(mapPosition - new Vector2(range / 2, range / 2),
mapPosition + new Vector2(range / 2, range / 2));
return GetEntitiesIntersecting(mapCoordinates.MapId, aabb, approximate);
}
/// <inheritdoc />
public IEnumerable<IEntity> GetEntitiesInRange(MapId mapId, Box2 box, float range, bool approximate = false)
{
var aabb = box.Enlarged(range);
return GetEntitiesIntersecting(mapId, aabb, approximate);
}
/// <inheritdoc />
public IEnumerable<IEntity> GetEntitiesInRange(MapId mapId, Vector2 point, float range, bool approximate = false)
{
var aabb = new Box2(point, point).Enlarged(range);
return GetEntitiesIntersecting(mapId, aabb, approximate);
}
/// <inheritdoc />
public IEnumerable<IEntity> GetEntitiesInRange(IEntity entity, float range, bool approximate = false)
{
if (entity.TryGetComponent<IPhysBody>(out var component))
{
return GetEntitiesInRange(entity.Transform.MapID, component.GetWorldAABB(), range, approximate);
}
return GetEntitiesInRange(entity.Transform.Coordinates, range, approximate);
}
/// <inheritdoc />
public IEnumerable<IEntity> GetEntitiesInArc(EntityCoordinates coordinates, float range, Angle direction,
float arcWidth, bool approximate = false)
{
var position = coordinates.ToMap(_entityManager).Position;
foreach (var entity in GetEntitiesInRange(coordinates, range * 2, approximate))
{
var angle = new Angle(entity.Transform.WorldPosition - position);
if (angle.Degrees < direction.Degrees + arcWidth / 2 &&
angle.Degrees > direction.Degrees - arcWidth / 2)
yield return entity;
}
}
/// <inheritdoc />
public IEnumerable<IEntity> GetEntitiesInMap(MapId mapId)
{
foreach (EntityLookupComponent comp in _compManager.EntityQuery<EntityLookupComponent>(true))
{
foreach (var entity in comp.Tree)
{
if (entity.Deleted) continue;
yield return entity;
}
}
}
/// <inheritdoc />
public IEnumerable<IEntity> GetEntitiesAt(MapId mapId, Vector2 position, bool approximate = false)
{
if (mapId == MapId.Nullspace) return Enumerable.Empty<IEntity>();
var list = new List<IEntity>();
var state = (list, position);
var aabb = new Box2(position, position).Enlarged(PointEnlargeRange);
foreach (var lookup in GetLookupsIntersecting(mapId, aabb))
{
var offsetPos = position -lookup.Owner.Transform.WorldPosition;
lookup.Tree.QueryPoint(ref state, (ref (List<IEntity> list, Vector2 position) state, in IEntity ent) =>
{
var transform = ent.Transform;
if (MathHelper.CloseTo(transform.Coordinates.X, state.position.X) &&
MathHelper.CloseTo(transform.Coordinates.Y, state.position.Y))
{
state.list.Add(ent);
}
return true;
}, offsetPos, approximate);
}
return list;
}
#endregion
#region Entity DynamicTree
private static EntityLookupComponent? GetLookup(IEntity entity)
{
if (entity.Transform.MapID == MapId.Nullspace)
{
return null;
}
// if it's map return null. Grids should return the map's broadphase.
if (entity.HasComponent<EntityLookupComponent>() &&
entity.Transform.Parent == null)
{
return null;
}
var parent = entity.Transform.Parent?.Owner;
while (true)
{
if (parent == null) break;
if (parent.TryGetComponent(out EntityLookupComponent? comp)) return comp;
parent = parent.Transform.Parent?.Owner;
}
return null;
}
/// <inheritdoc />
public virtual bool UpdateEntityTree(IEntity entity, Box2? worldAABB = null)
{
// look there's JANK everywhere but I'm just bandaiding it for now for shuttles and we'll fix it later when
// PVS is more stable and entity anchoring has been battle-tested.
if (entity.Deleted)
{
RemoveFromEntityTrees(entity);
return true;
}
if (!entity.Initialized)
{
return false;
}
var lookup = GetLookup(entity);
if (lookup == null)
{
RemoveFromEntityTrees(entity);
return true;
}
// Temp PVS guard for when we clear dynamictree for now.
worldAABB ??= GetWorldAabbFromEntity(entity);
var center = worldAABB.Value.Center;
if (float.IsNaN(center.X) || float.IsNaN(center.Y))
{
RemoveFromEntityTrees(entity);
return true;
}
var transform = entity.Transform;
DebugTools.Assert(transform.Initialized);
var aabb = worldAABB.Value.Translated(-lookup.Owner.Transform.WorldPosition);
// for debugging
var necessary = 0;
if (lookup.Tree.AddOrUpdate(entity, aabb))
{
++necessary;
}
if (!entity.HasComponent<EntityLookupComponent>())
{
foreach (var childTx in entity.Transform.ChildEntityUids)
{
if (!_handledThisTick.Add(childTx)) continue;
if (UpdateEntityTree(_entityManager.GetEntity(childTx)))
{
++necessary;
}
}
}
return necessary > 0;
}
/// <inheritdoc />
public void RemoveFromEntityTrees(IEntity entity)
{
foreach (var lookup in _compManager.EntityQuery<EntityLookupComponent>(true))
{
lookup.Tree.Remove(entity);
}
}
public Box2 GetWorldAabbFromEntity(in IEntity ent)
{
return GetWorldAABB(ent);
}
private static Box2 GetWorldAABB(in IEntity ent)
{
Vector2 pos;
if (ent.Deleted)
{
pos = ent.Transform.WorldPosition;
return new Box2(pos, pos);
}
if (ent.TryGetContainerMan(out var manager))
{
return GetWorldAABB(manager.Owner);
}
pos = ent.Transform.WorldPosition;
return ent.TryGetComponent(out ILookupWorldBox2Component? lookup) ?
lookup.GetWorldAABB(pos) :
new Box2(pos, pos);
}
#endregion
}
}