Files
RobustToolbox/Robust.Client/Placement/Modes/AlignSnapgridCenter.cs
Tyler Young 9cbdd1058c Use CannyFastMath & Update Some Packages (#1130)
update a bunch of packages and use JetBrains.Annotations as private asset as needed

mark some hot math methods agg inline to benefit from loop opts

use FMA for interp

use canny min/max/clamp

make Quaternion NormalizeAngle fixed time and faster

clean up YamlDotNet references
2020-06-18 02:25:36 +02:00

75 lines
3.0 KiB
C#

using System;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Client.Graphics.Drawing;
using Robust.Shared.Utility;
namespace Robust.Client.Placement.Modes
{
public class SnapgridCenter : PlacementMode
{
bool onGrid;
float snapSize;
public override bool HasLineMode => true;
public override bool HasGridMode => true;
public SnapgridCenter(PlacementManager pMan) : base(pMan) { }
public override void Render(DrawingHandleWorld handle)
{
if (onGrid)
{
var viewportSize = (Vector2)pManager._clyde.ScreenSize;
var position = pManager.eyeManager.ScreenToMap(Vector2.Zero);
var gridstart = pManager.eyeManager.WorldToScreen(new Vector2( //Find snap grid closest to screen origin and convert back to screen coords
(float)(MathF.Round(position.X / snapSize - 0.5f, MidpointRounding.AwayFromZero) + 0.5f) * snapSize,
(float)(MathF.Round(position.Y / snapSize - 0.5f, MidpointRounding.AwayFromZero) + 0.5f) * snapSize));
for (var a = gridstart.X; a < viewportSize.X; a += snapSize * 32) //Iterate through screen creating gridlines
{
var from = ScreenToWorld(new Vector2(a, 0));
var to = ScreenToWorld(new Vector2(a, viewportSize.Y));
handle.DrawLine(from, to, new Color(0, 0, 1f));
}
for (var a = gridstart.Y; a < viewportSize.Y; a += snapSize * 32)
{
var from = ScreenToWorld(new Vector2(0, a));
var to = ScreenToWorld(new Vector2(viewportSize.X, a));
handle.DrawLine(from, to, new Color(0, 0, 1f));
}
}
// Draw grid BELOW the ghost thing.
base.Render(handle);
}
public override void AlignPlacementMode(ScreenCoordinates mouseScreen)
{
MouseCoords = ScreenToCursorGrid(mouseScreen);
snapSize = pManager.MapManager.GetGrid(MouseCoords.GridID).SnapSize; //Find snap size.
GridDistancing = snapSize;
onGrid = true;
var mouseLocal = new Vector2( //Round local coordinates onto the snap grid
(float)(MathF.Round((MouseCoords.Position.X / snapSize - 0.5f), MidpointRounding.AwayFromZero) + 0.5) * snapSize,
(float)(MathF.Round((MouseCoords.Position.Y / snapSize - 0.5f), MidpointRounding.AwayFromZero) + 0.5) * snapSize);
//Adjust mouseCoords to new calculated position
MouseCoords = new GridCoordinates(mouseLocal + new Vector2(pManager.PlacementOffset.X, pManager.PlacementOffset.Y), MouseCoords.GridID);
}
public override bool IsValidPosition(GridCoordinates position)
{
if (!RangeCheck(position))
{
return false;
}
return true;
}
}
}