Files
RobustToolbox/Robust.Server/ServerIoC.cs
Leon Friedrich fbc706f37b Refactor map loading & saving (#5572)
* Refactor map loading & saving

* test fixes

* ISerializationManager tweaks

* Fix component composition

* Try fix entity deserialization component composition

* comments

* CL

* error preinit

* a

* cleanup

* error if version is too new

* Add AlwaysPushSerializationTest

* Add auto-inclusion test

* Better categorization

* Combine test components

* Save -> TrySave

Also better handling for saving multiple entities individually

* Create new partial class for map loading

* Add OrphanSerializationTest

* Include MapIds in BeforeSerializationEvent

* Addd LifetimeSerializationTest

* Add TestMixedLifetimeSerialization

* Add CategorizationTest

* explicitly serialize list of nullspace entities

* Add backwards compatibility test

* Version comments

also fixes wrong v4 format

* add MapMergeTest

* Add NetEntity support

* Optimize EntityDeserializer

Avoid unnecessary component deserialization

* fix assert & other bugs

* fucking containers strike again

* Fix deletion of pre-init entities

* fix release note merge conflict

* Update Robust.Shared/Map/MapManager.GridCollection.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* VV

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-02-16 21:25:07 +11:00

104 lines
5.0 KiB
C#

using System.Diagnostics.Metrics;
using Robust.Server.Configuration;
using Robust.Server.Console;
using Robust.Server.DataMetrics;
using Robust.Server.GameObjects;
using Robust.Server.GameStates;
using Robust.Server.Placement;
using Robust.Server.Player;
using Robust.Server.Prototypes;
using Robust.Server.Reflection;
using Robust.Server.Replays;
using Robust.Server.Scripting;
using Robust.Server.Serialization;
using Robust.Server.ServerHub;
using Robust.Server.ServerStatus;
using Robust.Server.Upload;
using Robust.Server.ViewVariables;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
using Robust.Shared.Replays;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.Upload;
using Robust.Shared.ViewVariables;
namespace Robust.Server
{
internal static class ServerIoC
{
/// <summary>
/// Registers all the types into the <see cref="IDependencyCollection"/>
/// </summary>
internal static void RegisterIoC(IDependencyCollection deps)
{
SharedIoC.RegisterIoC(deps);
deps.Register<IBaseServer, BaseServer>();
deps.Register<IBaseServerInternal, BaseServer>();
deps.Register<BaseServer, BaseServer>();
deps.Register<IGameTiming, GameTiming>();
deps.Register<IReflectionManager, ServerReflectionManager>();
deps.Register<IConsoleHost, ServerConsoleHost>();
deps.Register<IServerConsoleHost, ServerConsoleHost>();
deps.Register<IComponentFactory, ServerComponentFactory>();
deps.Register<IConGroupController, ConGroupController>();
deps.Register<IMapManager, NetworkedMapManager>();
deps.Register<IMapManagerInternal, NetworkedMapManager>();
deps.Register<INetworkedMapManager, NetworkedMapManager>();
deps.Register<IEntityManager, ServerEntityManager>();
deps.Register<IEntityNetworkManager, ServerEntityManager>();
deps.Register<IServerEntityNetworkManager, ServerEntityManager>();
deps.Register<IPlacementManager, PlacementManager>();
deps.Register<IPlayerManager, PlayerManager>();
deps.Register<ISharedPlayerManager, PlayerManager>();
deps.Register<IPrototypeManager, ServerPrototypeManager>();
deps.Register<IPrototypeManagerInternal, ServerPrototypeManager>();
deps.Register<IResourceManager, ResourceManager>();
deps.Register<IResourceManagerInternal, ResourceManager>();
deps.Register<EntityManager, ServerEntityManager>();
deps.Register<IServerEntityManager, ServerEntityManager>();
deps.Register<IServerGameStateManager, ServerGameStateManager>();
deps.Register<IReplayRecordingManager, ReplayRecordingManager>();
deps.Register<IReplayRecordingManagerInternal, ReplayRecordingManager>();
deps.Register<IServerReplayRecordingManager, ReplayRecordingManager>();
deps.Register<IServerNetManager, NetManager>();
deps.Register<IStatusHost, StatusHost>();
deps.Register<ISystemConsoleManager, SystemConsoleManager>();
deps.Register<ITileDefinitionManager, TileDefinitionManager>();
deps.Register<IViewVariablesManager, ServerViewVariablesManager>();
deps.Register<IServerViewVariablesInternal, ServerViewVariablesManager>();
deps.Register<IWatchdogApi, WatchdogApi>();
deps.Register<IWatchdogApiInternal, WatchdogApi>();
deps.Register<IScriptHost, ScriptHost>();
deps.Register<IMetricsManager, MetricsManager>();
deps.Register<IMetricsManagerInternal, MetricsManager>();
deps.Register<IMeterFactory, MetricsManager>();
deps.Register<IAuthManager, AuthManager>();
deps.Register<HubManager, HubManager>();
deps.Register<IRobustSerializer, ServerRobustSerializer>();
deps.Register<IRobustSerializerInternal, ServerRobustSerializer>();
deps.Register<IConfigurationManager, ServerNetConfigurationManager>();
deps.Register<INetConfigurationManager, ServerNetConfigurationManager>();
deps.Register<IConfigurationManagerInternal, ServerNetConfigurationManager>();
deps.Register<IServerNetConfigurationManager, ServerNetConfigurationManager>();
deps.Register<INetConfigurationManagerInternal, ServerNetConfigurationManager>();
deps.Register<IGamePrototypeLoadManager, GamePrototypeLoadManager>();
deps.Register<GamePrototypeLoadManager>();
deps.Register<NetworkResourceManager>();
deps.Register<IHttpClientHolder, HttpClientHolder>();
deps.Register<UploadedContentManager>();
deps.Register<IHWId, DummyHWId>();
}
}
}