mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 11:40:52 +01:00
* Make SpriteSystem.LayerMapReserve not throw * fix SpriteComponent.Visible * remove region
300 lines
9.2 KiB
C#
300 lines
9.2 KiB
C#
using System;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using Robust.Shared.GameObjects;
|
|
using static Robust.Client.GameObjects.SpriteComponent;
|
|
|
|
namespace Robust.Client.GameObjects;
|
|
|
|
// This partial class contains various public methods for manipulating layer mappings.
|
|
public sealed partial class SpriteSystem
|
|
{
|
|
/// <summary>
|
|
/// Map an enum to a layer index.
|
|
/// </summary>
|
|
public void LayerMapSet(Entity<SpriteComponent?> sprite, Enum key, int index)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp))
|
|
return;
|
|
|
|
if (index < 0 || index >= sprite.Comp.Layers.Count)
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
|
|
sprite.Comp.LayerMap[key] = index;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Map string to a layer index. If possible, it is preferred to use an enum key.
|
|
/// string keys mainly exist to make it easier to define custom layer keys in yaml.
|
|
/// </summary>
|
|
public void LayerMapSet(Entity<SpriteComponent?> sprite, string key, int index)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp))
|
|
return;
|
|
|
|
if (index < 0 || index >= sprite.Comp.Layers.Count)
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
|
|
sprite.Comp.LayerMap[key] = index;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Map an enum to a layer index.
|
|
/// </summary>
|
|
public void LayerMapAdd(Entity<SpriteComponent?> sprite, Enum key, int index)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp))
|
|
return;
|
|
|
|
if (index < 0 || index >= sprite.Comp.Layers.Count)
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
|
|
sprite.Comp.LayerMap.Add(key, index);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Map a string to a layer index. If possible, it is preferred to use an enum key.
|
|
/// string keys mainly exist to make it easier to define custom layer keys in yaml.
|
|
/// </summary>
|
|
public void LayerMapAdd(Entity<SpriteComponent?> sprite, string key, int index)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp))
|
|
return;
|
|
|
|
if (index < 0 || index >= sprite.Comp.Layers.Count)
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
|
|
sprite.Comp.LayerMap.Add(key, index);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove an enum mapping.
|
|
/// </summary>
|
|
public bool LayerMapRemove(Entity<SpriteComponent?> sprite, Enum key)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp))
|
|
return false;
|
|
|
|
return sprite.Comp.LayerMap.Remove(key);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove a string mapping.
|
|
/// </summary>
|
|
public bool LayerMapRemove(Entity<SpriteComponent?> sprite, string key)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp))
|
|
return false;
|
|
|
|
return sprite.Comp.LayerMap.Remove(key);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove an enum mapping.
|
|
/// </summary>
|
|
public bool LayerMapRemove(Entity<SpriteComponent?> sprite, Enum key, out int index)
|
|
{
|
|
if (_query.Resolve(sprite.Owner, ref sprite.Comp))
|
|
return sprite.Comp.LayerMap.Remove(key, out index);
|
|
|
|
index = 0;
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove a string mapping.
|
|
/// </summary>
|
|
public bool LayerMapRemove(Entity<SpriteComponent?> sprite, string key, out int index)
|
|
{
|
|
if (_query.Resolve(sprite.Owner, ref sprite.Comp))
|
|
return sprite.Comp.LayerMap.Remove(key, out index);
|
|
|
|
index = 0;
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempt to resolve an enum mapping.
|
|
/// </summary>
|
|
public bool LayerMapTryGet(Entity<SpriteComponent?> sprite, Enum key, out int index, bool logMissing)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp, logMissing))
|
|
{
|
|
index = 0;
|
|
return false;
|
|
}
|
|
|
|
if (sprite.Comp.LayerMap.TryGetValue(key, out index))
|
|
return true;
|
|
|
|
if (logMissing)
|
|
Log.Error($"Layer with key '{key}' does not exist on entity {ToPrettyString(sprite)}! Trace:\n{Environment.StackTrace}");
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempt to resolve a string mapping.
|
|
/// </summary>
|
|
public bool LayerMapTryGet(Entity<SpriteComponent?> sprite, string key, out int index, bool logMissing)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp, logMissing))
|
|
{
|
|
index = 0;
|
|
return false;
|
|
}
|
|
|
|
if (sprite.Comp.LayerMap.TryGetValue(key, out index))
|
|
return true;
|
|
|
|
if (logMissing)
|
|
Log.Error($"Layer with key '{key}' does not exist on entity {ToPrettyString(sprite)}! Trace:\n{Environment.StackTrace}");
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempt to resolve an enum mapping.
|
|
/// </summary>
|
|
public bool TryGetLayer(Entity<SpriteComponent?> sprite, Enum key, [NotNullWhen(true)] out Layer? layer, bool logMissing)
|
|
{
|
|
layer = null;
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp, logMissing))
|
|
return false;
|
|
|
|
return LayerMapTryGet(sprite, key, out var index, logMissing)
|
|
&& TryGetLayer(sprite, index, out layer, logMissing);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempt to resolve a string mapping.
|
|
/// </summary>
|
|
public bool TryGetLayer(Entity<SpriteComponent?> sprite, string key, [NotNullWhen(true)] out Layer? layer, bool logMissing)
|
|
{
|
|
layer = null;
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp, logMissing))
|
|
return false;
|
|
|
|
return LayerMapTryGet(sprite, key, out var index, logMissing)
|
|
&& TryGetLayer(sprite, index, out layer, logMissing);
|
|
}
|
|
|
|
public int LayerMapGet(Entity<SpriteComponent?> sprite, Enum key)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp))
|
|
return -1;
|
|
|
|
return sprite.Comp.LayerMap[key];
|
|
}
|
|
|
|
public int LayerMapGet(Entity<SpriteComponent?> sprite, string key)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp))
|
|
return -1;
|
|
|
|
return sprite.Comp.LayerMap[key];
|
|
}
|
|
|
|
public bool LayerExists(Entity<SpriteComponent?> sprite, string key)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp))
|
|
return false;
|
|
|
|
return sprite.Comp.LayerMap.TryGetValue(key, out var index)
|
|
&& LayerExists(sprite, index);
|
|
}
|
|
|
|
public bool LayerExists(Entity<SpriteComponent?> sprite, Enum key)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp))
|
|
return false;
|
|
|
|
return sprite.Comp.LayerMap.TryGetValue(key, out var index)
|
|
&& LayerExists(sprite, index);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Ensures that a layer with the given key exists and return the layer's index.
|
|
/// If the layer does not yet exist, this will create and add a blank layer.
|
|
/// </summary>
|
|
public int LayerMapReserve(Entity<SpriteComponent?> sprite, Enum key)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp))
|
|
return -1;
|
|
|
|
if (LayerMapTryGet(sprite, key, out var layerIndex, false))
|
|
return layerIndex;
|
|
|
|
var layer = AddBlankLayer(sprite!);
|
|
LayerMapSet(sprite, key, layer.Index);
|
|
return layer.Index;
|
|
}
|
|
|
|
/// <inheritdoc cref="LayerMapReserve(Entity{SpriteComponent?},System.Enum)"/>
|
|
public int LayerMapReserve(Entity<SpriteComponent?> sprite, string key)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp))
|
|
return -1;
|
|
|
|
if (LayerMapTryGet(sprite, key, out var layerIndex, false))
|
|
return layerIndex;
|
|
|
|
var layer = AddBlankLayer(sprite!);
|
|
LayerMapSet(sprite, key, layer.Index);
|
|
return layer.Index;
|
|
}
|
|
|
|
public bool RemoveLayer(Entity<SpriteComponent?> sprite, string key, bool logMissing = true)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp, logMissing))
|
|
return false;
|
|
|
|
if (!LayerMapTryGet(sprite, key, out var index, logMissing))
|
|
return false;
|
|
|
|
return RemoveLayer(sprite, index, logMissing);
|
|
}
|
|
|
|
public bool RemoveLayer(Entity<SpriteComponent?> sprite, Enum key, bool logMissing = true)
|
|
{
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp, logMissing))
|
|
return false;
|
|
|
|
if (!LayerMapTryGet(sprite, key, out var index, logMissing))
|
|
return false;
|
|
|
|
return RemoveLayer(sprite, index, logMissing);
|
|
}
|
|
|
|
public bool RemoveLayer(
|
|
Entity<SpriteComponent?> sprite,
|
|
string key,
|
|
[NotNullWhen(true)] out Layer? layer,
|
|
bool logMissing = true)
|
|
{
|
|
layer = null;
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp, logMissing))
|
|
return false;
|
|
|
|
if (!LayerMapTryGet(sprite, key, out var index, logMissing))
|
|
return false;
|
|
|
|
return RemoveLayer(sprite, index, out layer, logMissing);
|
|
}
|
|
|
|
public bool RemoveLayer(
|
|
Entity<SpriteComponent?> sprite,
|
|
Enum key,
|
|
[NotNullWhen(true)] out Layer? layer,
|
|
bool logMissing = true)
|
|
{
|
|
layer = null;
|
|
if (!_query.Resolve(sprite.Owner, ref sprite.Comp, logMissing))
|
|
return false;
|
|
|
|
if (!LayerMapTryGet(sprite, key, out var index, logMissing))
|
|
return false;
|
|
|
|
return RemoveLayer(sprite, index, out layer, logMissing);
|
|
}
|
|
}
|