Files
RobustToolbox/Robust.Shared/GameObjects/Entity.cs
T

332 lines
9.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.GameObjects
{
/// <inheritdoc />
public sealed class Entity : IEntity
{
#region Members
/// <inheritdoc />
public IEntityManager EntityManager { get; }
/// <inheritdoc />
[ViewVariables]
public EntityUid Uid { get; }
/// <inheritdoc />
EntityLifeStage IEntity.LifeStage { get => LifeStage; set => LifeStage = value; }
public EntityLifeStage LifeStage { get => MetaData.EntityLifeStage; internal set => MetaData.EntityLifeStage = value; }
/// <inheritdoc />
[ViewVariables]
public EntityPrototype? Prototype
{
get => MetaData.EntityPrototype;
internal set => MetaData.EntityPrototype = value;
}
/// <inheritdoc />
[ViewVariables(VVAccess.ReadWrite)]
public string Description
{
get => MetaData.EntityDescription;
set => MetaData.EntityDescription = value;
}
/// <inheritdoc />
[ViewVariables]
// Every entity starts at tick 1, because they are conceptually created in the time between 0->1
public GameTick LastModifiedTick { get; private set; } = new(1);
/// <inheritdoc />
[ViewVariables(VVAccess.ReadWrite)]
public string Name
{
get => MetaData.EntityName;
set => MetaData.EntityName = value;
}
/// <inheritdoc />
public bool Initialized => LifeStage >= EntityLifeStage.Initialized;
/// <inheritdoc />
public bool Initializing => LifeStage == EntityLifeStage.Initializing;
/// <inheritdoc />
public bool Deleted => LifeStage >= EntityLifeStage.Deleted;
[ViewVariables]
public bool Paused { get => MetaData.EntityPaused; set => MetaData.EntityPaused = value; }
private ITransformComponent? _transform;
/// <inheritdoc />
[ViewVariables]
public ITransformComponent Transform => _transform ??= GetComponent<ITransformComponent>();
private MetaDataComponent? _metaData;
/// <inheritdoc />
[ViewVariables]
public MetaDataComponent MetaData
{
get => _metaData ??= GetComponent<MetaDataComponent>();
internal set => _metaData = value;
}
#endregion Members
#region Initialization
public Entity(IEntityManager entityManager, EntityUid uid)
{
EntityManager = entityManager;
Uid = uid;
}
/// <inheritdoc />
public bool IsValid()
{
return EntityManager.EntityExists(Uid);
}
/// <summary>
/// Calls Initialize() on all registered components.
/// </summary>
public void InitializeComponents()
{
// TODO: Move this to EntityManager.
DebugTools.Assert(LifeStage == EntityLifeStage.PreInit);
LifeStage = EntityLifeStage.Initializing;
// Initialize() can modify the collection of components.
var components = EntityManager.GetComponents(Uid)
.OrderBy(x => x switch
{
ITransformComponent _ => 0,
IPhysBody _ => 1,
_ => int.MaxValue
});
foreach (var component in components)
{
var comp = (Component) component;
if (comp.Initialized)
continue;
comp.LifeInitialize();
}
#if DEBUG
// Second integrity check in case of.
foreach (var t in EntityManager.GetComponents(Uid))
{
if (!t.Initialized)
{
DebugTools.Assert($"Component {t.Name} was not initialized at the end of {nameof(InitializeComponents)}.");
}
}
#endif
DebugTools.Assert(LifeStage == EntityLifeStage.Initializing);
LifeStage = EntityLifeStage.Initialized;
EntityManager.EventBus.RaiseEvent(EventSource.Local, new EntityInitializedMessage(this));
}
/// <summary>
/// Calls Startup() on all registered components.
/// </summary>
public void StartAllComponents()
{
// TODO: Move this to EntityManager.
// Startup() can modify _components
// This code can only handle additions to the list. Is there a better way? Probably not.
var comps = EntityManager.GetComponents(Uid)
.OrderBy(x => x switch
{
ITransformComponent _ => 0,
IPhysBody _ => 1,
_ => int.MaxValue
});
foreach (var component in comps)
{
var comp = (Component) component;
if (comp.LifeStage == ComponentLifeStage.Initialized)
{
comp.LifeStartup();
}
}
}
#endregion Initialization
#region Component Messaging
/// <inheritdoc />
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public void SendMessage(IComponent? owner, ComponentMessage message)
{
var components = EntityManager.GetComponents(Uid);
foreach (var component in components)
{
if (owner != component)
component.HandleMessage(message, owner);
}
}
/// <inheritdoc />
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public void SendNetworkMessage(IComponent owner, ComponentMessage message, INetChannel? channel = null)
{
EntityManager.EntityNetManager?.SendComponentNetworkMessage(channel, this, owner, message);
}
#endregion Component Messaging
#region Components
/// <summary>
/// Public method to add a component to an entity.
/// Calls the component's onAdd method, which also adds it to the component manager.
/// </summary>
/// <param name="component">The component to add.</param>
public void AddComponent(Component component)
{
EntityManager.AddComponent(this, component);
}
/// <inheritdoc />
public T AddComponent<T>()
where T : Component, new()
{
return EntityManager.AddComponent<T>(this);
}
/// <inheritdoc />
public void RemoveComponent<T>()
{
EntityManager.RemoveComponent<T>(Uid);
}
/// <inheritdoc />
public bool HasComponent<T>()
{
return EntityManager.HasComponent<T>(Uid);
}
/// <inheritdoc />
public bool HasComponent(Type type)
{
return EntityManager.HasComponent(Uid, type);
}
/// <inheritdoc />
public T GetComponent<T>()
{
DebugTools.Assert(!Deleted, "Tried to get component on a deleted entity.");
return (T)EntityManager.GetComponent(Uid, typeof(T));
}
/// <inheritdoc />
public IComponent GetComponent(Type type)
{
DebugTools.Assert(!Deleted, "Tried to get component on a deleted entity.");
return EntityManager.GetComponent(Uid, type);
}
/// <inheritdoc />
public bool TryGetComponent<T>([NotNullWhen(true)] out T? component) where T : class
{
DebugTools.Assert(!Deleted, "Tried to get component on a deleted entity.");
return EntityManager.TryGetComponent(Uid, out component);
}
public T? GetComponentOrNull<T>() where T : class
{
return TryGetComponent(out T? component) ? component : default;
}
/// <inheritdoc />
public bool TryGetComponent(Type type, [NotNullWhen(true)] out IComponent? component)
{
DebugTools.Assert(!Deleted, "Tried to get component on a deleted entity.");
return EntityManager.TryGetComponent(Uid, type, out component);
}
public IComponent? GetComponentOrNull(Type type)
{
return TryGetComponent(type, out var component) ? component : null;
}
/// <inheritdoc />
public void QueueDelete()
{
EntityManager.QueueDeleteEntity(this);
}
/// <inheritdoc />
public void Delete()
{
EntityManager.DeleteEntity(this);
}
/// <inheritdoc />
public IEnumerable<IComponent> GetAllComponents()
{
return EntityManager.GetComponents(Uid);
}
/// <inheritdoc />
public IEnumerable<T> GetAllComponents<T>()
{
return EntityManager.GetComponents<T>(Uid);
}
#endregion Components
#region GameState
/// <summary>
/// Marks this entity as dirty so that the networking will sync it with clients.
/// </summary>
public void Dirty()
{
// TODO: Move this to EntityManager.
LastModifiedTick = EntityManager.CurrentTick;
if (LifeStage >= EntityLifeStage.Initialized && Transform.Anchored)
EntityManager.GetComponent<IMapGridComponent>(Transform.ParentUid).AnchoredEntityDirty(Transform);
}
#endregion GameState
/// <inheritdoc />
public override string ToString()
{
if (Deleted)
{
return $"{Name} ({Uid}, {Prototype?.ID})D";
}
return $"{Name} ({Uid}, {Prototype?.ID})";
}
}
}