Files
RobustToolbox/Robust.Shared/Containers/ContainerModifiedMessage.cs
T
AcruidandGitHub f7e8178736 Added new ComponentEvents system in IEventBus. (#1601)
* Added new ComponentEventBus, combined it with IEventBus.

* Removed all traces of IEntity from ComponentDependencies.
Removed IEntityManager dependency from ComponentManager.

* Added entity create/delete events to IEntityManager.

* ComponentEvents now use EntitySystemMessages instead of their custom ComponentEvent class.

* Component events are now just overloads of entity events.

* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs.

* Add a bool argument for if the message should be broadcast as well as directed.
Fix ordering and init issues of events in EntityManager.

* Changed names from Component/Entity events to Directed/Broadcast.

* Fix bugs and unit tests.
2021-03-09 11:02:24 -08:00

29 lines
766 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Robust.Shared.Containers
{
/// <summary>
/// Raised when the contents of a container have been modified.
/// </summary>
[PublicAPI]
public abstract class ContainerModifiedMessage : EntityEventArgs
{
/// <summary>
/// The container being acted upon.
/// </summary>
public IContainer Container { get; }
/// <summary>
/// The entity that was removed or inserted from/into the container.
/// </summary>
public IEntity Entity { get; }
protected ContainerModifiedMessage(IEntity entity, IContainer container)
{
Entity = entity;
Container = container;
}
}
}