Files
RobustToolbox/Robust.Server/GameObjects/Components/UserInterface/ServerUserInterfaceComponent.cs
DamianX 943b000950 Things for wires (#852)
* Things for wires

* Fixed things
2019-08-25 23:18:03 +02:00

287 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
namespace Robust.Server.GameObjects.Components.UserInterface
{
/// <summary>
/// Contains a collection of entity-bound user interfaces that can be opened per client.
/// Bound user interfaces are indexed with an enum or string key identifier.
/// </summary>
/// <seealso cref="BoundUserInterface"/>
public sealed class ServerUserInterfaceComponent : SharedUserInterfaceComponent
{
#pragma warning disable 649
[Dependency] private readonly IPlayerManager _playerManager;
#pragma warning restore 649
private readonly Dictionary<object, BoundUserInterface> _interfaces =
new Dictionary<object, BoundUserInterface>();
/// <summary>
/// Enumeration of all the interfaces this component provides.
/// </summary>
public IEnumerable<BoundUserInterface> Interfaces => _interfaces.Values;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
if (!serializer.Reading)
{
return;
}
var data = serializer.ReadDataFieldCached("interfaces", new List<PrototypeData>());
foreach (var prototypeData in data)
{
_interfaces[prototypeData.UiKey] = new BoundUserInterface(prototypeData.UiKey, this);
}
}
public BoundUserInterface GetBoundUserInterface(object uiKey)
{
return _interfaces[uiKey];
}
public bool TryGetBoundUserInterface(object uiKey, out BoundUserInterface boundUserInterface)
{
return _interfaces.TryGetValue(uiKey, out boundUserInterface);
}
public bool HasBoundUserInterface(object uiKey)
{
return _interfaces.ContainsKey(uiKey);
}
internal void SendToSession(IPlayerSession session, BoundUserInterfaceMessage message, object uiKey)
{
SendNetworkMessage(new BoundInterfaceMessageWrapMessage(message, uiKey), session.ConnectedClient);
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
IComponent component = null)
{
base.HandleMessage(message, netChannel, component);
switch (message)
{
case BoundInterfaceMessageWrapMessage wrapped:
if (netChannel == null)
{
throw new ArgumentNullException(nameof(netChannel));
}
var session = _playerManager.GetSessionById(netChannel.SessionId);
if (!_interfaces.TryGetValue(wrapped.UiKey, out var @interface))
{
Logger.DebugS("go.comp.ui", "Got BoundInterfaceMessageWrapMessage for unknown UI key: {0}",
wrapped.UiKey);
return;
}
@interface.ReceiveMessage(wrapped.Message, session);
break;
}
}
}
/// <summary>
/// Represents an entity-bound interface that can be opened by multiple players at once.
/// </summary>
public sealed class BoundUserInterface
{
public object UiKey { get; }
public ServerUserInterfaceComponent Owner { get; }
private readonly HashSet<IPlayerSession> _subscribedSessions = new HashSet<IPlayerSession>();
private BoundUserInterfaceState _lastState;
/// <summary>
/// All of the sessions currently subscribed to this UserInterface.
/// </summary>
public IEnumerable<IPlayerSession> SubscribedSessions => _subscribedSessions;
public event Action<ServerBoundUserInterfaceMessage> OnReceiveMessage;
public BoundUserInterface(object uiKey, ServerUserInterfaceComponent owner)
{
UiKey = uiKey;
Owner = owner;
}
/// <summary>
/// Sets a state. This can be used for stateful UI updating, which can be easier to implement,
/// but is more costly on bandwidth.
/// This state is sent to all clients, and automatically sent to all new clients when they open the UI.
/// Pretty much how NanoUI did it back in ye olde BYOND.
/// </summary>
/// <param name="state">
/// The state object that will be sent to all current and future client.
/// This can be null.
/// </param>
public void SetState(BoundUserInterfaceState state)
{
SendMessage(new UpdateBoundStateMessage(state));
_lastState = state;
}
/// <summary>
/// Opens this interface for a specific client.
/// </summary>
/// <param name="session">The player session to open the UI on.</param>
/// <exception cref="ArgumentException">
/// Thrown if the session's status is <c>Connecting</c> or <c>Disconnected</c>
/// </exception>
/// <exception cref="ArgumentNullException">Thrown if <see cref="session"/> is null.</exception>
public void Open(IPlayerSession session)
{
if (session == null)
{
throw new ArgumentNullException(nameof(session));
}
if (session.Status == SessionStatus.Connecting || session.Status == SessionStatus.Disconnected)
{
throw new ArgumentException("Invalid session status.", nameof(session));
}
if (_subscribedSessions.Contains(session))
{
return;
}
_subscribedSessions.Add(session);
SendMessage(new OpenBoundInterfaceMessage(), session);
if (_lastState != null)
{
SendMessage(new UpdateBoundStateMessage(_lastState));
}
session.PlayerStatusChanged += (sender, args) =>
{
if (args.NewStatus == SessionStatus.Disconnected)
{
_subscribedSessions.Remove(session);
}
};
}
/// <summary>
/// Close this interface for a specific client.
/// </summary>
/// <param name="session">The session to close the UI on.</param>
/// <exception cref="ArgumentNullException">Thrown if <paramref name="session"/> is null.</exception>
public void Close(IPlayerSession session)
{
if (session == null)
{
throw new ArgumentNullException(nameof(session));
}
if (!_subscribedSessions.Contains(session))
{
return;
}
SendMessage(new CloseBoundInterfaceMessage(), session);
_subscribedSessions.Remove(session);
}
/// <summary>
/// Returns whether or not a session has this UI open.
/// </summary>
/// <param name="session">The session to check.</param>
/// <returns>True if the player has this UI open, false otherwise.</returns>
/// <exception cref="ArgumentNullException">Thrown if <paramref name="session"/> is null.</exception>
public bool SessionHasOpen(IPlayerSession session)
{
if (session == null) throw new ArgumentNullException(nameof(session));
return _subscribedSessions.Contains(session);
}
/// <summary>
/// Sends a message to ALL sessions that currently have the UI open.
/// </summary>
/// <param name="message">The message to send.</param>
/// <exception cref="ArgumentNullException">Thrown if <paramref name="message"/> is null.</exception>
public void SendMessage(BoundUserInterfaceMessage message)
{
if (message == null)
{
throw new ArgumentNullException(nameof(message));
}
foreach (var session in _subscribedSessions)
{
Owner.SendToSession(session, message, UiKey);
}
}
/// <summary>
/// Sends a message to a specific session.
/// </summary>
/// <param name="message">The message to send.</param>
/// <param name="session">The session to send the message to.</param>
/// <exception cref="ArgumentNullException">Thrown if either argument is null.</exception>
/// <exception cref="ArgumentException">Thrown if the session does not have this UI open.</exception>
public void SendMessage(BoundUserInterfaceMessage message, IPlayerSession session)
{
if (message == null)
{
throw new ArgumentNullException(nameof(message));
}
AssertContains(session);
Owner.SendToSession(session, message, UiKey);
}
internal void ReceiveMessage(BoundUserInterfaceMessage wrappedMessage, IPlayerSession session)
{
if (!_subscribedSessions.Contains(session))
{
Logger.DebugS("go.comp.ui", "Got message from session not subscribed to us.");
return;
}
switch (wrappedMessage)
{
case CloseBoundInterfaceMessage _:
_subscribedSessions.Remove(session);
break;
case BoundUserInterfaceMessage msg:
var serverMsg = new ServerBoundUserInterfaceMessage(msg, session);
OnReceiveMessage?.Invoke(serverMsg);
break;
}
}
private void AssertContains(IPlayerSession session)
{
if (!SessionHasOpen(session))
{
throw new ArgumentException("Player session does not have this UI open.");
}
}
}
public class ServerBoundUserInterfaceMessage
{
public BoundUserInterfaceMessage Message { get; }
public IPlayerSession Session { get; }
public ServerBoundUserInterfaceMessage(BoundUserInterfaceMessage message, IPlayerSession session)
{
Message = message;
Session = session;
}
}
}