mirror of
https://github.com/space-wizards/RobustToolbox.git
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124 lines
4.1 KiB
C#
124 lines
4.1 KiB
C#
using System;
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using JetBrains.Annotations;
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using Robust.Shared.Maths;
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namespace Robust.Shared.Map
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{
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/// <summary>
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/// All of the information needed to reference a tile in the game.
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/// </summary>
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[PublicAPI]
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public readonly struct TileRef : IEquatable<TileRef>
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{
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public static TileRef Zero => new(MapId.Nullspace, GridId.Invalid, Vector2i.Zero, Tile.Empty);
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/// <summary>
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/// Identifier of the <see cref="MapManager.Map"/> this Tile belongs to.
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/// </summary>
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public readonly MapId MapIndex;
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/// <summary>
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/// Identifier of the <see cref="MapGrid"/> this Tile belongs to.
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/// </summary>
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public readonly GridId GridIndex;
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/// <summary>
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/// Positional indices of this tile on the grid.
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/// </summary>
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public readonly Vector2i GridIndices;
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/// <summary>
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/// Actual data of this Tile.
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/// </summary>
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public readonly Tile Tile;
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/// <summary>
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/// Constructs a new instance of TileRef.
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/// </summary>
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/// <param name="mapId">Identifier of the map this tile belongs to.</param>
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/// <param name="gridId">Identifier of the grid this tile belongs to.</param>
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/// <param name="xIndex">Positional X index of this tile on the grid.</param>
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/// <param name="yIndex">Positional Y index of this tile on the grid.</param>
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/// <param name="tile">Actual data of this tile.</param>
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internal TileRef(MapId mapId, GridId gridId, int xIndex, int yIndex, Tile tile)
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: this(mapId, gridId, new Vector2i(xIndex, yIndex), tile) { }
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/// <summary>
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/// Constructs a new instance of TileRef.
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/// </summary>
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/// <param name="mapId">Identifier of the map this tile belongs to.</param>
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/// <param name="gridId">Identifier of the grid this tile belongs to.</param>
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/// <param name="gridIndices">Positional indices of this tile on the grid.</param>
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/// <param name="tile">Actual data of this tile.</param>
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internal TileRef(MapId mapId, GridId gridId, Vector2i gridIndices, Tile tile)
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{
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MapIndex = mapId;
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GridIndex = gridId;
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GridIndices = gridIndices;
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Tile = tile;
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}
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/// <summary>
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/// Grid index on the X axis.
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/// </summary>
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public int X => GridIndices.X;
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/// <summary>
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/// Grid index on the Y axis.
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/// </summary>
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public int Y => GridIndices.Y;
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/// <inheritdoc />
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public override string ToString()
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{
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return $"TileRef: {X},{Y} ({Tile})";
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}
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/// <inheritdoc />
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public bool Equals(TileRef other)
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{
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return MapIndex.Equals(other.MapIndex)
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&& GridIndex.Equals(other.GridIndex)
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&& GridIndices.Equals(other.GridIndices)
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&& Tile.Equals(other.Tile);
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}
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/// <inheritdoc />
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public override bool Equals(object? obj)
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{
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if (ReferenceEquals(null, obj))
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return false;
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return obj is TileRef other && Equals(other);
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}
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/// <summary>
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/// Check for equality by value between two objects.
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/// </summary>
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public static bool operator ==(TileRef a, TileRef b)
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{
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return a.Equals(b);
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}
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/// <summary>
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/// Check for inequality by value between two objects.
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/// </summary>
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public static bool operator !=(TileRef a, TileRef b)
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{
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return !a.Equals(b);
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = MapIndex.GetHashCode();
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hashCode = (hashCode * 397) ^ GridIndex.GetHashCode();
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hashCode = (hashCode * 397) ^ GridIndices.GetHashCode();
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hashCode = (hashCode * 397) ^ Tile.GetHashCode();
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return hashCode;
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}
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}
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}
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}
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