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https://github.com/space-wizards/RobustToolbox.git
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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
134 lines
3.7 KiB
C#
134 lines
3.7 KiB
C#
using System;
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using JetBrains.Annotations;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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namespace Robust.Shared.Map
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{
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/// <summary>
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/// Internal structure to store 2 indices of a chunk or tile.
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/// <remarks>Despite the name, this can refer to a specific tile on a grid.</remarks>
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/// </summary>
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[PublicAPI]
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[Serializable, NetSerializable]
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[Obsolete("Use Vector2i instead")]
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public readonly struct MapIndices : IEquatable<MapIndices>
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{
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/// <summary>
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/// The <see cref="X" /> index.
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/// </summary>
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public readonly int X;
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/// <summary>
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/// The <see cref="Y" /> index.
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/// </summary>
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public readonly int Y;
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/// <summary>
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/// Public constructor.
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/// </summary>
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/// <param name="x">The <see cref="X" /> index.</param>
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/// <param name="y">The <see cref="Y" /> index.</param>
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public MapIndices(int x, int y)
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{
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X = x;
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Y = y;
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}
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/// <summary>
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/// Translates the indices by a given offset.
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/// </summary>
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public static MapIndices operator +(MapIndices left, MapIndices right)
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{
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return new(left.X + right.X, left.Y + right.Y);
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}
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/// <summary>
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/// Translates the indices by a given offset.
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/// </summary>
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public static MapIndices operator -(MapIndices left, MapIndices right)
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{
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return new(left.X - right.X, left.Y - right.Y);
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}
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/// <summary>
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/// Returns the opposite indices.
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/// </summary>
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public static MapIndices operator -(MapIndices indices)
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{
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return new(-indices.X, -indices.Y);
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}
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/// <summary>
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/// Scales the <paramref name="indices" /> by a scalar amount.
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/// </summary>
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public static MapIndices operator *(MapIndices indices, int multiplier)
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{
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return new(indices.X * multiplier, indices.Y * multiplier);
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}
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/// <summary>
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/// Tests for value equality between two LocalCoordinates.
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/// </summary>
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public static bool operator ==(MapIndices a, MapIndices b)
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{
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return a.Equals(b);
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}
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/// <summary>
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/// Tests for value inequality between two LocalCoordinates.
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/// </summary>
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public static bool operator !=(MapIndices a, MapIndices b)
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{
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return !a.Equals(b);
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}
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/// <inheritdoc />
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public override bool Equals(object? obj)
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{
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return obj is MapIndices idx && Equals(idx);
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}
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/// <inheritdoc />
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public bool Equals(MapIndices other)
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{
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return other.X == X && other.Y == Y;
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}
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/// <inheritdoc />
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public override string ToString()
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{
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return $"{{{X},{Y}}}";
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}
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public EntityCoordinates ToEntityCoordinates(IMapManager mapManager, GridId gridId)
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{
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var grid = mapManager.GetGrid(gridId);
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var tile = grid.TileSize;
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return new EntityCoordinates(grid.GridEntityId, (X * tile, Y * tile));
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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return X ^ (Y * 23011);
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}
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public static implicit operator Vector2i(in MapIndices indices)
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{
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return new(indices.X, indices.Y);
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}
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public static implicit operator MapIndices(in Vector2i indices)
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{
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return new(indices.X, indices.Y);
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}
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public static implicit operator Vector2(in MapIndices indices)
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{
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return new(indices.X, indices.Y);
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}
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}
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}
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