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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
22 lines
710 B
C#
22 lines
710 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Timing;
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namespace Robust.Shared.Map
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{
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/// <inheritdoc />
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internal interface IMapManagerInternal : IMapManager
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{
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IGameTiming GameTiming { get; }
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IEntityManager EntityManager { get; }
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/// <summary>
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/// Raises the OnTileChanged event.
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/// </summary>
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/// <param name="tileRef">A reference to the new tile.</param>
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/// <param name="oldTile">The old tile that got replaced.</param>
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void RaiseOnTileChanged(TileRef tileRef, Tile oldTile);
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IMapGridInternal CreateGridNoEntity(MapId currentMapID, GridId? gridID = null, ushort chunkSize = 16, float snapSize = 1);
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}
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}
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