Files
RobustToolbox/Robust.Shared/Console/IConsoleShell.cs
Acruid 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

69 lines
2.4 KiB
C#

using Robust.Shared.Players;
namespace Robust.Shared.Console
{
/// <summary>
/// The console shell that executes commands. Each shell executes commands in the context of a player
/// session, or without a session in a local context.
/// </summary>
public interface IConsoleShell
{
/// <summary>
/// The console host that owns this shell.
/// </summary>
IConsoleHost ConsoleHost { get; }
/// <summary>
/// Is the shell running on the client?
/// </summary>
bool IsClient => !IsServer;
/// <summary>
/// Is the shell running in a local context (no remote peer session)? If true, <see cref="Player" /> will be null.
/// </summary>
bool IsLocal => Player is not null;
/// <summary>
/// Is the shell running on the server?
/// </summary>
bool IsServer { get; }
/// <summary>
/// The remote peer that owns this shell. This is null if the shell is running local (<see cref="IsLocal" /> is true.).
/// </summary>
ICommonSession? Player { get; }
/// <summary>
/// Executes a command string on this specific session shell. If the command does not exist, the command will be forwarded
/// to the
/// remote shell.
/// </summary>
/// <param name="command">command line string to execute.</param>
void ExecuteCommand(string command);
/// <summary>
/// Executes the command string on the remote peer. This is mainly used to forward commands from the client to the server.
/// If there is no remote peer (this is a local shell), this function does nothing.
/// </summary>
/// <param name="command">Command line string to execute at the remote endpoint.</param>
void RemoteExecuteCommand(string command);
/// <summary>
/// Writes a line to the output of the console.
/// </summary>
/// <param name="text">Line of text to write.</param>
void WriteLine(string text);
/// <summary>
/// Write an error line to the console window.
/// </summary>
/// <param name="text">Line of text to write.</param>
void WriteError(string text);
/// <summary>
/// Clears the entire console of text.
/// </summary>
void Clear();
}
}