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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
using Robust.Shared.Players;
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namespace Robust.Shared.Console
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{
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/// <summary>
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/// The console shell that executes commands. Each shell executes commands in the context of a player
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/// session, or without a session in a local context.
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/// </summary>
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public interface IConsoleShell
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{
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/// <summary>
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/// The console host that owns this shell.
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/// </summary>
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IConsoleHost ConsoleHost { get; }
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/// <summary>
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/// Is the shell running on the client?
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/// </summary>
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bool IsClient => !IsServer;
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/// <summary>
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/// Is the shell running in a local context (no remote peer session)? If true, <see cref="Player" /> will be null.
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/// </summary>
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bool IsLocal => Player is not null;
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/// <summary>
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/// Is the shell running on the server?
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/// </summary>
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bool IsServer { get; }
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/// <summary>
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/// The remote peer that owns this shell. This is null if the shell is running local (<see cref="IsLocal" /> is true.).
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/// </summary>
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ICommonSession? Player { get; }
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/// <summary>
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/// Executes a command string on this specific session shell. If the command does not exist, the command will be forwarded
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/// to the
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/// remote shell.
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/// </summary>
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/// <param name="command">command line string to execute.</param>
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void ExecuteCommand(string command);
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/// <summary>
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/// Executes the command string on the remote peer. This is mainly used to forward commands from the client to the server.
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/// If there is no remote peer (this is a local shell), this function does nothing.
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/// </summary>
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/// <param name="command">Command line string to execute at the remote endpoint.</param>
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void RemoteExecuteCommand(string command);
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/// <summary>
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/// Writes a line to the output of the console.
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/// </summary>
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/// <param name="text">Line of text to write.</param>
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void WriteLine(string text);
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/// <summary>
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/// Write an error line to the console window.
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/// </summary>
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/// <param name="text">Line of text to write.</param>
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void WriteError(string text);
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/// <summary>
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/// Clears the entire console of text.
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/// </summary>
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void Clear();
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}
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}
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