Files
RobustToolbox/Robust.Shared.Maths/Direction.cs
2021-02-21 20:06:39 +01:00

124 lines
3.7 KiB
C#

using System;
namespace Robust.Shared.Maths
{
[Flags]
public enum Direction : sbyte
{
Invalid = -1,
South = 0,
SouthEast = 1,
East = 2,
NorthEast = 3,
North = 4,
NorthWest = 5,
West = 6,
SouthWest = 7,
}
/// <summary>
/// Extension methods for Direction enum.
/// </summary>
public static class DirectionExtensions
{
private const double Segment = 2 * Math.PI / 8.0; // Cut the circle into 8 pieces
/// <summary>
/// Converts a direction vector to the closest Direction enum.
/// </summary>
/// <param name="vec"></param>
/// <returns></returns>
public static Direction GetDir(this Vector2 vec)
{
return Angle.FromWorldVec(vec).GetDir();
}
/// <summary>
/// Converts a direction vector to the closest Direction enum.
/// </summary>
/// <param name="vec"></param>
/// <returns></returns>
public static Direction GetDir(this Vector2i vec)
{
return new Angle(vec).GetDir();
}
/// <summary>
/// Converts a direction vector to the closest cardinal Direction enum.
/// </summary>
/// <param name="vec"></param>
/// <returns></returns>
public static Direction GetCardinalDir(this Vector2i vec)
{
return new Angle(vec).GetCardinalDir();
}
public static Direction GetOpposite(this Direction direction)
{
return direction switch
{
Direction.East => Direction.West,
Direction.West => Direction.East,
Direction.North => Direction.South,
Direction.South => Direction.North,
Direction.NorthEast => Direction.SouthWest,
Direction.SouthWest => Direction.NorthEast,
Direction.NorthWest => Direction.SouthEast,
Direction.SouthEast => Direction.NorthWest,
_ => throw new ArgumentOutOfRangeException(nameof(direction))
};
}
/// <summary>
/// Converts a direction to an angle, where angle is -PI to +PI.
/// </summary>
/// <param name="dir"></param>
/// <returns></returns>
public static Angle ToAngle(this Direction dir)
{
var ang = Segment * (int) dir;
if (ang > Math.PI) // convert 0 > 2PI to -PI > +PI
ang -= 2 * Math.PI;
return ang;
}
private static Vector2[] directionVectors = new[]
{
new Vector2(0, -1),
new Vector2(1, -1).Normalized,
new Vector2(1, 0),
new Vector2(1, 1).Normalized,
new Vector2(0, 1),
new Vector2(-1, 1).Normalized,
new Vector2(-1, 0),
new Vector2(-1, -1).Normalized
};
/// <summary>
/// Converts a Direction to a normalized Direction vector.
/// </summary>
/// <param name="dir"></param>
/// <returns></returns>
public static Vector2 ToVec(this Direction dir)
{
return directionVectors[(int) dir];
}
/// <summary>
/// Converts a direction vector to an angle, where angle is -PI to +PI.
/// </summary>
/// <param name="vec">Vector to get the angle from.</param>
/// <returns>Angle of the vector.</returns>
public static Angle ToAngle(this Vector2 vec)
{
return new(vec);
}
public static Angle ToWorldAngle(this Vector2 vec)
{
return Angle.FromWorldVec(vec);
}
}
}