Files
RobustToolbox/Robust.Client/Input/KeyBindingRegistration.cs
Acruid 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

34 lines
1.2 KiB
C#

using Robust.Shared.Input;
using Robust.Shared.Serialization;
namespace Robust.Client.Input
{
public struct KeyBindingRegistration : IExposeData
{
public BoundKeyFunction Function;
public KeyBindingType Type;
public Keyboard.Key BaseKey;
public Keyboard.Key Mod1;
public Keyboard.Key Mod2;
public Keyboard.Key Mod3;
public int Priority;
public bool CanFocus;
public bool CanRepeat;
public bool AllowSubCombs;
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref Function, "function", default);
serializer.DataField(ref Type, "type", KeyBindingType.State);
serializer.DataField(ref BaseKey, "key", default);
serializer.DataField(ref Mod1, "mod1", default);
serializer.DataField(ref Mod2, "mod2", default);
serializer.DataField(ref Mod3, "mod3", default);
serializer.DataField(ref Priority, "priority", 0);
serializer.DataField(ref CanFocus, "canFocus", false);
serializer.DataField(ref CanRepeat, "canRepeat", false);
serializer.DataField(ref AllowSubCombs, "allowSubCombs", false);
}
}
}