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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
34 lines
941 B
C#
34 lines
941 B
C#
namespace Robust.Client.Graphics
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{
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/// <summary>
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/// Provides frame statistics about rendering.
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/// </summary>
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internal interface IClydeDebugStats
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{
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/// <summary>
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/// The amount of draw calls sent to OpenGL last frame.
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/// </summary>
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int LastGLDrawCalls { get; }
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/// <summary>
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/// The amount of Clyde draw calls done last frame.
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/// </summary>
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/// <remarks>
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/// This is stuff like <see cref="DrawingHandleScreen.DrawTexture"/>.
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/// </remarks>
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int LastClydeDrawCalls { get; }
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/// <summary>
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/// The amount of batches made.
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/// </summary>
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int LastBatches { get; }
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(int vertices, int indices) LargestBatchSize { get; }
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/// <summary>
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/// The amount of lights that were rendered last frame.
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/// </summary>
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int TotalLights { get; }
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}
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}
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