Files
RobustToolbox/Robust.Client/Graphics/AtlasTexture.cs
Pieter-Jan Briers 6f201ccddc Renderer optimizations.
Nothing major, but it should be a bit faster now.
2019-08-01 02:14:03 +02:00

36 lines
1.1 KiB
C#

using JetBrains.Annotations;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Robust.Client.Graphics
{
/// <summary>
/// Represents a sub region of another texture.
/// This can be a useful optimization in many cases.
/// </summary>
[PublicAPI]
public sealed class AtlasTexture : Texture
{
public AtlasTexture(Texture texture, UIBox2 subRegion) : base((Vector2i) subRegion.Size)
{
DebugTools.Assert(SubRegion.Right < texture.Width);
DebugTools.Assert(SubRegion.Bottom < texture.Height);
DebugTools.Assert(SubRegion.Left >= 0);
DebugTools.Assert(SubRegion.Top >= 0);
SubRegion = subRegion;
SourceTexture = texture;
}
/// <summary>
/// The texture this texture is a sub region of.
/// </summary>
public Texture SourceTexture { get; }
/// <summary>
/// Our sub region within our source, in pixel coordinates.
/// </summary>
public UIBox2 SubRegion { get; }
}
}