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space-wizards/RobustToolbox
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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-09-06 17:58:05 +02:00
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92f44b390eaf8a62c44f396dc9de3a2a042c99ae
RobustToolbox/Robust.Server/GameObjects
T
History
AcruidandGitHub 92f44b390e SoundSystem Improvements (#1649)
2021-03-21 16:35:52 +01:00
..
Components
adds custom typeserializers (#1636)
2021-03-15 13:24:29 +01:00
EntitySystemMessages
Added new ComponentEvents system in IEventBus. (#1601)
2021-03-09 11:02:24 -08:00
EntitySystems
SoundSystem Improvements (#1649)
2021-03-21 16:35:52 +01:00
!NO_FOLDER_NAMESPACES
Massive Namespace Cleanup (#1544)
2021-02-10 23:27:19 -08:00
IServerEntityManager.cs
Make component states dependant on the player getting them (#1569)
2021-02-17 23:48:17 -08:00
IServerEntityManagerInternal.cs
Massive Namespace Cleanup (#1544)
2021-02-10 23:27:19 -08:00
IServerEntityNetworkManager.cs
Massive Namespace Cleanup (#1544)
2021-02-10 23:27:19 -08:00
MapSaveIdComponent.cs
Add system for preserving Map UIDs across edits.
2021-01-17 15:51:32 +01:00
ServerComponentFactory.cs
Physics (#1605)
2021-03-08 03:19:01 +11:00
ServerEntityManager.cs
Removed IEntityManager.SpawnEntityNoMapInit. Every entity spawned into an uninitialized map does not have mapinit ran, so this is useless.
2021-03-11 22:17:31 -08:00
ServerEntityNetworkManager.cs
Added new ComponentEvents system in IEventBus. (#1601)
2021-03-09 11:02:24 -08:00
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