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* Cut down RobustTree * Better LoD * Add PvsPriority flag * Undo cvar name change * reorganize grafana metrics * Fix tests * Fix replays * Don't try process empty chunks * Fix move benchmark * Fix benchmark * Remove obsolete audio methods * Moar benchmarks * Rename EntityData * A * B
46 lines
1.9 KiB
C#
46 lines
1.9 KiB
C#
using System;
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using Robust.Shared.Player;
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namespace Robust.Shared.GameObjects;
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/// <summary>
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/// A type that represents an entity, and allows you to get a string containing human-readable information about it.
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/// This type converts implicitly to string, for convenience purposes.
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/// </summary>
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/// <remarks>
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/// This can be used to pretty-print information about entities and also to log various information regarding an
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/// entity, if you're using string interpolation handlers.
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/// </remarks>
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/// <param name="Uid">The unique identifier of the entity.</param>
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/// <param name="Deleted">Whether the entity has been deleted or not. Also true if the entity does not exist.</param>
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/// <param name="Name">The name of the entity.</param>
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/// <param name="Prototype">The prototype identifier of the entity, if any.</param>
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/// <param name="Session">The session attached to the entity, if any.</param>
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public readonly record struct EntityStringRepresentation
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(EntityUid Uid, NetEntity Nuid, bool Deleted, string? Name = null, string? Prototype = null, ICommonSession? Session = null) : IFormattable
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{
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public EntityStringRepresentation(Entity<MetaDataComponent> entity) : this(entity.Owner, entity.Comp)
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{
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}
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public EntityStringRepresentation(EntityUid uid, MetaDataComponent meta, ActorComponent? actor = null)
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: this(uid, meta.NetEntity, meta.EntityDeleted, meta.EntityName, meta.EntityPrototype?.ID, actor?.PlayerSession)
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{
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}
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public override string ToString()
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{
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if (Deleted && Name == null)
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return $"{Uid}/n{Nuid}D";
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return $"{Name} ({Uid}/n{Nuid}{(Prototype != null ? $", {Prototype}" : "")}{(Session != null ? $", {Session.Name}" : "")}){(Deleted ? "D" : "")}";
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}
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public string ToString(string? format, IFormatProvider? formatProvider)
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{
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return ToString();
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}
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public static implicit operator string(EntityStringRepresentation rep) => rep.ToString();
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}
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