mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Robust.Client.Input;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Robust.Client.Graphics
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{
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internal interface IClydeInternal : IClyde, IClipboardManager
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{
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// Basic main loop hooks.
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void Render();
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void FrameProcess(FrameEventArgs eventArgs);
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void ProcessInput(FrameEventArgs frameEventArgs);
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// Init.
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bool SeparateWindowThread { get; }
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bool InitializePreWindowing();
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void EnterWindowLoop();
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bool InitializePostWindowing();
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void Ready();
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void TerminateWindowLoop();
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event Action<TextEnteredEventArgs> TextEntered;
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event Action<TextEditingEventArgs> TextEditing;
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event Action<MouseMoveEventArgs> MouseMove;
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event Action<MouseEnterLeaveEventArgs> MouseEnterLeave;
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event Action<KeyEventArgs> KeyUp;
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event Action<KeyEventArgs> KeyDown;
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event Action<MouseWheelEventArgs> MouseWheel;
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event Action<WindowRequestClosedEventArgs> CloseWindow;
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event Action<WindowDestroyedEventArgs> DestroyWindow;
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ClydeHandle LoadShader(ParsedShader shader, string? name = null, Dictionary<string,string>? defines = null);
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void ReloadShader(ClydeHandle handle, ParsedShader newShader);
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/// <summary>
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/// Creates a new instance of a shader.
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/// </summary>
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ShaderInstance InstanceShader(ShaderSourceResource handle, bool? light = null, ShaderBlendMode? blend = null);
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/// <summary>
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/// This is purely a hook for <see cref="IInputManager"/>, use that instead.
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/// </summary>
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ScreenCoordinates MouseScreenPosition { get; }
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IClydeDebugInfo DebugInfo { get; }
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IClydeDebugStats DebugStats { get; }
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Texture GetStockTexture(ClydeStockTexture stockTexture);
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ClydeDebugLayers DebugLayers { get; set; }
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string GetKeyName(Keyboard.Key key);
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void Shutdown();
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/// <returns>Null if not running on X11.</returns>
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uint? GetX11WindowId();
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void RegisterGridEcsEvents();
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void ShutdownGridEcsEvents();
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void RunOnWindowThread(Action action);
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}
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}
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